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Full Time Job

Senior Systems Engineer

Electronic Arts

Vancouver, BC 03-04-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Electronic Arts IT group keeps our employees and business operations connected globally. As a digital entertainment company, EA's enterprise technology needs are diverse and span across game development, workforce collaboration, marketing, publishing, player experience, security, and corporate activities. We bring creative technology services to each one of these areas, keeping everyone creative, collaborative and productive. Our team ensures better play across all of EA and we need your help to do that.

Position Summary:

The Senior Systems Engineer (Perforce) is a subject matter expert and key technical contributor on our specialist operations team that supports EA's large and complex source code and asset repositories across the globe. They use their Linux systems engineering and application support skills to maintain high quality and performance across many environments that are based on Perforce Helix Core, both with off-the-shelf and EA custom developed instances.

The team is responsible for system engineering, application troubleshooting, implementing technical fixes and workarounds, keeping operating systems and application software up-to-date, working with report data to maintain capacity and performance of the environment, and contributing to the Perforce product roadmap.

The job can be either partly onsite hybrid (EA Vancouver) or offsite from British Columbia, depending on your preference, and you will report to the Senior Manager Game Creation Operations based in the United Kingdom. Even if you are not located in this area we still encourage you to apply for global consideration.

Why work on the Perforce Product team?

We help build and run our version control product in a large, globally distributed environment and we are surrounded by EAIT people who are passionate about Perforce. We work directly with game development teams to improve their workflows and resolve their problems.

We believe in being the catalysts for operational and engineering improvement in a product area that is rapidly changing within Electronic Arts. We are all product owners, and we believe in running high-quality operational environments that focus on continuous improvement and the desire to automate manual processes whenever possible.

Responsibilities
• Create and maintain Perforce multi-server environments for EA game studios across the world to support many distinct user communities
• Troubleshoot Helix Core applications (p4d, p4v, p4p) and act as escalation point for studio teams
• Mentor the operations team by assisting in their resolution of support requests
• Identify repetitive operational tasks for process improvement and automation
• Understand system design and implement systems and services that are secure, scalable, reliable, and performant
• Actively participate and contribute within a scrum or kanban agile team
• Collaboratively work with the wider product team to deliver our IT strategy shared goals
• Understand studio and game creation needs evolve and shift focus as needed

Qualifications
• 5+ years experience delivering and maintaining Linux-based Perforce or equivalent source control/management enterprise services (TeamHub, Github, Gitlab, BitBucket, PlasticSCM, Microsoft TFS, similar)
• Strong understanding of source control, configuration management, and application lifecycle management principles
• Experience with Commit-Edge-Proxy Perforce (Helix Core) Distributed architecture
• Experience troubleshooting and providing resolution to difficult, unfamiliar issues
• Experience with Perforce SDP & Helix Swarm code review tools
• Experience with Perforce Distributed Version Control System (DVCS) in server-to-server deployment

Preferred Skills
• Experience with creating and/or supporting in-house tools with languages such as PowerShell, Python, .Net Core (C#), BASH, Perl
• Experience with enterprise monitoring and analysis, such as datadog, grafana, prometheus, splunk, or similar
• Understanding of Infrastructure as Code (IaC) best practices
• Professional certifications, such as Azure, AWS, GCP, VMWare, Linux, CompTIA, Agile Scrum
• Experience leading Scrum and/or Kanban Agile ceremonies
• Familiar with product/service delivery methodologies

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 - $143,700 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-g3zv49-18-217-182-45-42 in your application.

Salary Details
Salary Range: $93,700 to $143,700 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.