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Full Time Job

Software Engineer - Integration

Electronic Arts

Vancouver, BC 05-01-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description

Software Engineer - Integration C++ (Frostbite)

Frostbite is EA's proprietary game engine that comes equipped with tools designed to build incredible games. Our in-house engine offers the unique to each game while working hand-in-hand to prioritize what to build. Our goal is to empower creators all over the world to bring their best ideas to life by creating an engine that amplifies innovation across every discipline.

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Reporting to the Engineering Manager, this software engineer role offers the opportunity to work with game teams to integrate new releases of the Frostbite engine. You will be part of a diverse, distributed Frostbite Partner Experience team and will help collaborate with internal game teams using Frostbite helping them to integrate new versions of the Frostbite engine, and optimize processes and workflows.
You will..
• Resolve issues during the integration process and ensure seamless delivery to the game teams
• Merge, develop and debug Frostbite or game code during the integration process
• Update or refactor the game code to use new Frostbite APIs
• Partner with game teams regarding new engine changes and improve the adoption strategy
• Identify opportunities within the integration process and propose potential solutions to each game team.
• Communicate the underlying causes of integration challenges
• Provide subject matter expertise, guidance, and improvements on how to use Frostbite features and advantages

You bring..
• A Bachelor's degree in Computer/Software Engineering, Computer Science, Mathematics, or a similar field of study, or equivalent practical experience.
• 3+ years of professional experience with C++
• Experience with version control concepts and good practices
• Hands-on code development and integration experience
• Experience working with and defining requirements
• Experience debugging large-scale systems
• Experience with efficient code and optimization

Bonus if you have..
• Experience in game engine development, release or integration
• Experience with C#
• Experience in AAA development environment
• Proficiency in Korean language
• Experience working with Perforce and code integrations
• Experience with current gaming platforms – PS5, PS4, XBSX, Xbox One, PC

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $96,400 - $133,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-g4721z-3-230-173-188-42 in your application.

Salary Details
Salary Range: $96,400 to $133,900 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.