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Job Description:Senior Software Engineer, Application Platform

 
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We're looking for a senior software engineer (SSE) to join up with the development team that designs, builds, runs, and evolves our in-game social, progression, rewards, and monetization services platforms for the Call of Duty franchise and other popular Activision titles.

 
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The Activision Data Pipeline team is looking for a Principal Data Engineer to help lead the development of our near-realtime pipeline, processing tens of billions of messages per day, feeding our petabyte-scale Data Lake, high-volume stream customers, and API-based access tools.

 
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Port our existing low-level socket library to work on a new mobile platform, optimise its performance, test it using an automated pipeline, and integrate it into the game engine.

 
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This is a great opportunity for someone looking to move into a leadership role, influencing change and providing solutions for Demonware's engineering challenges.

 

The Activision Infrastructure team is looking for an experienced Cloud Engineer to join the team in either our office in Vancouver, Canada or in Sherman Oaks, California. This team supports a variety of cloud workloads and you will be instrumental in setting standards on key technologies.

 

You will collaborate and help various SPORTS development teams to support evolving and strategic tech development goals designed to reach more players in new places.

 

The Java Engineer will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools

 

The Client Software Engineer will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools

 

You will build scalable, distributed server-side systems that provide functionality to our millions of customers and work on new improvements to keep our systems at top-notch performance.

 

Creates photo-real textures, both hand painted and from set photography to a level of detail necessary for hero CG assets

 

Creates high-quality digital composites and visual effects for live action feature films and seamlessly integrates the various layers of a shot

 

Creates and designs lighting for complex scenes; develops look for assets, animation files, simulations, and effects elements

 

We're looking for a thoughtful, curious person with a passion for diving into data to uncover insights and understand how our players are engaging with Ultimate Team. Your analysis will help ensure that its economy remains well-balanced as new content is continually introduced into the in-game market, so that players of all types can find success and enjoyment in the mode.

 

KEY Responsibilities: Develops and maintains an efficient and creative workflows and tools for the compositing artists. Collaborates with company leadership in identifying overall technical strategic goals. Works daily with pipeline management team to identify and implement existing and new features

 

Demonstrates a strong eye for color and grain structures with the ability to match saturation, hues and black points from multiple sources to create a cohesive final montage.

 

We are looking for an experienced Graphic Designer to join an established team of developers working on the next iteration of the critically acclaimed FIFA franchise. This is an opportunity to join a veteran team and help bring the creative vision to life on an established AAA EA Sports title.

 

The Junior Generalists demonstrate a strong base of knowledge in 3D Computer Generated Imagery creation. They must display proficiency and a varied skill level across most of the areas of model, texture, shading/look development, basic hard surface animation and FX simulation as well as the ability to composite their own work.

 

We are seeking an individual to fill a Quality Designer role on one of our teams in Sports. This position will require you to provide oversight of our quality strategies and processes as well as defining best practices for our analyst family in conjunction with our leadership team.

 

We are looking for a technical animator or an artistic engineer who knows the intricacies of the animation pipeline in general. The ideal candidate is a coder, investigator and collaborator who excels in communication and can animate, if needed.

 

We are looking for an experienced Cloud Engineer to join the team in our Vancouver location. If you're excited about working with technologies for low-latency, large scale systems in a collaborative environment then we'd love to hear from you!

 

Your mission is to work on delivering large name games titles, leveraging many of the existing technologies created by Demonware and developing new online services and features to support the future of the online gaming market.

 

Your mission is to work on delivering large name games titles, leveraging many of the existing technologies created by Demonware and developing new online services and features to support the future of the online gaming market.

 

The Principal Engineer is responsible for all aspects of our proprietary rendering software. You will oversee a growing team of rendering engineers and work closely with other principals to decide the overall direction of Imageworks technology.

 

You're the person who stays on top of the cutting edge developments in rendering and high-performance software development. Beyond that, you're someone who knows it can be done better.

 
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