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Showing 1 - 25 of 216 postings found

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Reporting to VP, EA SPORTS Head of Operations, the PMO Director will partner with the Senior Operations Leadership team across EA SPORTS and key stakeholders to understand business transformation goals and implement the strategies for the Central Operations team to accomplish continuous improvement goals across the organization.

 
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As a Senior V-Ray Lighting Artist at Method Studios, you'll be the rockstar responsible for creating desired lighting effects across shots and sequences. You'll display a high degree of technical skill and artistic judgment.

 

The On-Set Visual Effects Supervisor is responsible for the design and execution of on-set visual effects work for an episodic series format. This can include both on set supervision for the acquisition of plates, elements, as well as, supervision of filming – relative to VFX- through delivery of plates to VFX.

 

The EA SPORTS Vancouver studio is one of EA's largest development studio locations, and it is continuing to grow. With a variety of different products and live services developed at the studio, accompanied by new industry challenges, platforms, and business models, it is imperative that the studio looks to the future in determining optimal organizational operations, capability, and delivery.

 

You will design latest animation and cinematics features. You will implement highly performant software used by our AAA game titles. You will collaborate and promote changes across Frostbite domains. You will solve tough animation challenges for next-gen game consoles. You will diagnose potential flaws in a system while suggesting solutions. You will help grow the team and mentor/manage junior engineers . Qualifications. Passion for solving challenging problems with great people. Experience with complex codebase. Expertise in C++ and C#. Strong foundation in animation concepts. Strong foundation in software architecture design Bonuses. Knowledge or experience in game engine development. Experience developing real-time animation and cinematics systems. Passion for video games. People management experience. Why join us?. Tackle strategic technology problems with an impact across all of EA.

 

Encore Vancouver VFX is looking for an experienced on-set VFX Coordinator/Data Wrangler. This role requires strong technical and organizational skills and the ability to go with the flow in a fast-paced on-set environment.

 

Our mobile team is looking for an Interactive Experience Designer to bring their creative visual sense to the EA Sports Mobile Team! We are looking for someone who is experienced, versatile and passionate to bridge the gap between our engineering and art teams to create stunning animations and visuals.

 

As Software Engineer you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

 

You will have a mix of strategic skills, creative instinct and analytical ability that can help create action plans, feature sets and content strategies that benefit our players. You have a mix of a passion for gaming, design, and business.

 

The UFC team is looking for a Systems Engineer to play a key role in shipping a high-quality title. The Systems Engineer works with other domains and production to integrate and develop core technologies, manage and optimize memory, load time, and performance, and help guide the title through the final stages of development.

 

The Rendering Engineer will help drive the visuals for an exciting, new AAA title. This is an opportunity to join a veteran team early in pre-production and help bring the vision to life on a new game.

 

Creates content for immersive experiences for real-time applications and Film Virtual production. Designs levels and environments in Unreal. Lights and shades assets in Unreal. Uses particle systems to create stunning FX. Helps the art team optimize assets for Unreal

 

The Layout Supervisor works independently and under the VFX Supervisor as the leader of the layout crew. The Layout Supervisor approves shotwork, advises layout artists on aesthetic changes, and is responsible for the final aesthetic look and accuracy of matchmoves and layout shots sent to the VFX Supervisor.

 

Generalists create photo-real environments and landscapes and exhibit a strong foundation in photo-realistic, traditional, and digital art skills with an emphasis on landscapes. They work with live action footage, digital still photography, rendered computer graphic elements, and digital paint to create environments that are seamlessly integrated into assigned shotwork.

 

Creature TD Riggers are responsible for rigging and enveloping hero to background creature, vehicles and props in Maya. They are able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors.

 

Gameplay Programmers are versatile generalists who focus on game strategy and the "feel" of a game. However, they will inevitably be involved with the more specialized areas of the game's development, such as graphics and sound. Gameplay programmers may implement strategy tables, tweak input code, or adjust other factors that alter the game.

 

We are looking for dedicated Software Engineers at all levels. Responsibilities: . You will create animation and cinematics engine tools in collaboration with content creators and other engineers. You will improve user workflow experience and the results will have a impact on the final quality of games we ship

 

This individual will work cross-functionally with stakeholder groups, to develop a scalable world-class business continuity framework, allowing EA to manage business risks at a global, regional, local, or site specific level, with an emphasis on supporting our employees and most critical business areas

 

QC's internal shots to a high level and QCing external resource work - eye for detail. Proactively troubleshoots and solves problems; works independently, and provide guidance for team members.

 

Are you an experienced Production Coordinator interested in working with us on our current animated feature, Super Pets?! Do the words ENTHUSIASM, INITIATIVE, COLLABORATION describe you?. We will be looking for Production Coordinators to join our Vancouver team over the next few months.

 

What You Will Do. You will join a 10-15 person diverse Scrum team, using your hands-on development skills in React, CSS, HTML, and JS. While working closely with our Experience Design team throughout the design and development process, you will participate in project scoping, planning and execution.

 

Respawn Vancouver is looking for an Associate Quality Designer to join an established, experienced team of working on Apex Legends. This is an opportunity to join a veteran team and help improve quality across a large franchise spanning multiple studios around the world.

 

This is an opportunity to join a veteran team and help ensure quality across a large franchise spanning multiple studios around the world. Working with the QA, Design, and Production groups, you will be the primary QA owner for multiple high-complexity features within the title, responsible for the end-to-end quality plan, including both packaged goods delivery and Live services.

 

You will lead and motivate the team to ensure quality, collaboration and communication. You will help shape people's careers and mentor the team in growing and reaching their full potential.

 

As Software Engineer you will be a part of the game creation process, including architectural design, implementation, and debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in domains including rendering, gameplay, audio, user interface, online, physics, databases and tools.

 
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