Full Time Job

Software Engineer - FIFA

Electronic Arts

Vancouver, BC 06-21-2020
  • Paid
  • Full Time
Job Description
We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. That's why we employ the most creative, passionate people in the industry.

Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that

The Challenge Ahead:

As Software Engineer is a part of the game creation process, including architectural design, implementation, and

debugging on multiple platforms-working on complex problems with Designers, Artists and other Engineers in the

Game Modes domain. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

What this Software Engineer will do at EA:
• Implementing and optimizing Client Front-End screens and workflow
• Work with Interface Designer to lay out and create screens and components
• Work with Server and Client BE engineers to establish, hook up and test end-to-end functionality
• Refine underlying screen navigation workflow
• Collaborate and contribute within small to medium team of engineers
• Design, maintain, implement, test and debug code
• Create tools, features and engine components to required coding standards
• Profiling and optimizing software components of a game
• Create leading edge reusable technologies, both systems and engines
• Measurably improve process and best practices to achieve targets

The next great EA Software Engineer also needs:
• Strong C++ skill – Able to code, debug in an object-oriented environment
• Knowledge of C#, Python is a plus
• Linear Algebra and Vector Math is a plus – able to understand object space and transforms
• Exposure to Frostbite or similar game engines like Unity or Unreal Engine is a plus
• Some experience with Metrics (Performance/Memory/Load Time) is a plus
• Being comfortable looking at low-level code and assembly is a plus

Performance Competencies (Non-Technical Skills):
• Requirement Analysis – Able to gather requirements from design and able to spot risks and edge-cases early
• Reliable and Responsible – Able to deliver in time and manage their work end-to-end
• Passion and Vision – Have passion for the game and the work while sharing the design vision from our production team

The benefits and perks of working for EA
Company Profile
Electronic Arts
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
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