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Full Time Job

Technical Artist

Sledgehammer Games

Guildford, United Kingdom 02-12-2022
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Your Platform

Sledgehammer Games, award winning developer of multiple titles in the Call of Duty franchise, is looking for talented developers to join our studio as founding members of our new UK team, based just south of London in Guildford. This group will partner equally with our teams in Foster City, Melbourne, and Toronto in the creation of epic content for some of the biggest games in the world. This is an opportunity to help grow and shape a AAA team from the ground up, adding new skills to your armory while gaining the unique satisfaction that only comes from building something brand new. Join us on our quest to maintain and improve a healthy and inspiring studio culture!

At Sledgehammer Games, we recently entered our second decade of game development, focused on constant evolution, innovation and qualified risk-taking. With world-class content production and engineering teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for talented game developers for our exciting new projects.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it's like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4

Your Mission

As a Technical Artist you will work as part of our cross-trained tech art team to build, deliver and support art tools, workflows and assets that enable artists and designers to quickly integrate quality content and features into our games. A Technical Artist should have a strong eye for art quality and knowledge of real-time graphics pipelines. He or she will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments. This candidate will be a technical resource for all phases of production while continually improving our content pipeline. Ideal candidates should be able to apply their ideas, techniques and experience using the latest technologies to create world-class game content. Experience and creativity in the art and science of rigging, animation, automation, and proceduralism are important for this role.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Collaborate across disciplines to improve studio tools and pipelines
• Generate rigged assets, iterating with animators and engineers on fixes, improvements and alterations as the assets are applied to the game
• Proactively identify problems, propose solutions and work fluidly with other team members
• Push the graphical limitations of our engine, maintain frame rate requirements, and deliver content within memory and disk footprint budgets
• Create tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity

Player Profile

Minimum Requirements:
• Understanding of one or more commercially available real-time engines
• Experience in the following domains: game export frameworks, asset pipeline, and workflow design
• Familiarity with Maya, its API, and other industry leading applications
• Experience with art tool deployment strategy
• Ability to trouble shoot problems and support artists in getting their work done
• Excellent communication skills, especially with regards to illustrating technical processes
• Facility with modern scripting languages

Extra Points:
• If you are a tenacious, resourceful, tech savvy person with a willingness to grow, we want to hear from you regardless of your qualifications
• C++, Python, C# experience
• Experience with continuous-delivery graphics pipelines
• Examples of professional work (e.g. art, scripts, tools, simulations, etc.)
• Understanding of coding best practices and efficiency
• Has trained or mentored others

Jobcode: Reference SBJ-g67pvq-3-141-198-146-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.