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Showing 1 - 25 of 29 postings found

As an Anti-Cheat Software Engineer, you will partner with game developers, data scientists, fraud analysts, and other security software engineers to address some of the most interesting game Security challenges out there within the anti-cheat space.

 

We are looking for an experienced technical leader for our Head of Technology role. You will oversee and provide the technical direction for EA Partners. You will provide risk management, expert knowledge and technical vision to the global EAP group.

 

The QA Manager defines and supports the QA project requirements, planning, and deliverables for multiple EA Partner developed titles, and ensuring schedules, budgets, and metrics are defined, implemented, and reported.

 

We're looking for a UX Director who can partner with our Design and studio teams to create an amazing player user experience

 

Criterion Games is looking for a senior Quality analyst to join our team. Reporting to the QA Project Manager, you will manage the quality of Several game features/systems.

 

As a Cinematic Artist, you will work with a creative team of artists to ensure our cinematic moments are delivered to their highest quality. From delivering dynamic in-game cinematic moments to engaging and entertaining cutscenes, you will have responsibility for shot layout, animation, editing, lighting and rendering to achieve the final creative vision as set forward by our Art Director.

 

EA is looking for an HR professional to join our dynamic HR team to expand its Employee Relations Center of Excellence. Our objective is very simple engage our people to create a culture where all employees will grow and do the best work of their careers.

 

We are looking for creative, collaborative and passionate people to help us create beautiful, immersive interfaces that enhance the game experience. Reporting to the UI Art Director, you will be creating interface ergonomics and overlays for in game presentation and functionality of the product.

 

Responsible for creating fun, playable gameplay events in an open world environment. Work closely with programmers, artists and designers to create and iterate on route design which prove core gameplay concepts.

 

Responsible for creating fun, playable gameplay events in an open world environment. Work closely with programmers, artists and designers to create and iterate on route design which prove core gameplay concepts.

 

We are looking for an experienced Concept Artist to join our team creating inspiring images, visual problem solving and translating our Art Director's vision into pictures. You will use your expertise to create images of inspiring gameplay moments, descriptive environments and engaging characters.

 

You will be the contact between QA and the Art and Content teams providing clear assessment to ensure visual targets are met and improve the quality of the game. You will align with internal and external development partners to establish processes to support both the creation, polish and release of world art, customisation assets, vehicles and characters.

 

You will be the contact between QA and the Design Team providing clear feedback to help improve player experiences and the quality of the game. QA Leads are champions of best practice and new ideas in testing, playing an important role in driving our craft forward.

 

QA Leads are champions of best practice and new ideas in testing, playing an important role in driving our craft forward. They shape testing procedures and ensure accurate execution and reporting of all testing activities by the wider QA team for their area(s) of ownership.

 

We're looking for a junior engineer to join our experienced User Interface Team. Our UI/UX team oversees the presentation and framing of the game, building all the menus and in-game feedback systems, and connecting the game's features together into a consistent and exciting experience for our players.

 

Design and guide cross-organization projects including: problem structuring, analysis, recommendation, implementation, and gaining agreement from both leadership and the ground teams

 

You will report to Frostbite's Creative Director. You will directly contribute to and push the boundaries of the newest tools and workflows that Frostbite releases to game teams.

 

Criterion Games is looking for a senior quality analyst for Audio to join our team. Reporting to the QA Project Manager, you will support the Audio development team and ensure a high standard of audio testing is being provided across the game.

 

We are looking for creative and collaborative people to build the game's User Interface. You will ensure it is implemented efficiently within the game's visual scripting and layout engine following engineering principles.

 

We're looking for a junior Software Engineer to be a part of Criterion's experienced Audio Team. You will be someone with an interest in audio and you will be involved in all aspects of game development, from C# tools to C++ pipeline and run-time features, through to lower level engineering and optimisation using threading and platform-specific features.

 

We are looking for creative, collaborative and passionate people to help us create beautiful, immersive interfaces that enhance the game experience. We need your creative and technical design skills to lead the overall presentation of the player experience.

 

You will design and create interface workflows alongside assets and overlays for in game presentation and functionality.

 

Your role as part of Global Analytics and Insights Technology (GAIT) will be to build last-mile global analytics solutions that depict player evolution year-over-year in titles such as Apex Legends, Battlefield, and Star Wars Battlefront.

 

Senior Data Analysts are experts in their field and influence how we build and verify the quality of our games. They perform a variety of functions to lead strategic analysis focused on identification, evaluation, and execution of opportunities.

 

The Narrative Design Lead role is a new position within our studio and will define how the player experiences our stories.

 
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