Full Time Job

Lighting Artist

Sledgehammer Games

Melbourne, Australia 07-12-2022
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Your Platform

Located in the San Francisco Bay Area, Melbourne, Australia, Toronto, Canada and Guildford, UK – Sledgehammer Games is the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare, Call of Duty®: WWII, and Call of Duty®: Vanguard. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We firmly believe in supporting our passionate employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

We are constantly evolving and innovating – which are some of the most rewarding aspects of game development. With our outstanding audio, design, engineering, and art teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love making games and we work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for dedicated game developers for our exciting upcoming projects.

Sledgehammer Games is wholly owned by Activision. To learn more about our studio, please visit us at www.sledgehammergames.com or search for Sledgehammer Games on your favorite social media platform. Want to hear what it's like at the studio directly from current employees? Check out our #LifeatSHG developer profiles: https://youtu.be/12DUBszg-w4

Your Mission

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help implement some of the most awe-inspiring landscapes in video games. Our team will be accomplishing this by having routine 1:1s, weekly team meetings, an in-depth training period and open dialogue / high communication with adjacent teams. We adapt quickly, and in-order to join our ranks, please see the below criteria.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Responsible for crafting game-play and in-game cinematic lighting based on direction from the Art Director and Lighting Lead for campaign and multiplayer.
• Ensure a high level of quality while maintaining a full production load.
• Ensure that lighting assets meet runtime and disk budgeting requirements.
• Anticipate, identify, and report any potential production problems and communicate those to the Lead.
• Work collaboratively with other departments, especially Environment, Character, and VFX.
• Work in and maintain an efficient organisation structure for all lighting assets.
• Stay current with industry lighting techniques.

Player Profile

Minimum Requirements:
• Bachelor's degree, or equivalent art portfolio.
• Ideally 3+ years in the video game industry.
• Solid understanding of lighting fundamentals.
• Knowledge of colour theory and strong sense of light and shadow.
• Understanding of composition and the ability to improve mood with lighting.
• Effectively use Colour Grading and Post Effects to enhance the final image.
• Validated understanding of industry standard rendering concepts and processes.
• An eye for precision.
• Confirmed background in crafting lighting within a pre-baked light-map pipeline.
• Experience with Unreal, Unity or other Proprietary Engines.

Extra Points:
• Experience with one or more scripting/programming languages.
• Experience with PBR & HDR lighting.
• Knowledge of photography principals and image correction techniques.
• Experience playing Call of Duty or Similar First-Person-Shooters.


Jobcode: Reference SBJ-rb8eqe-34-239-154-240-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.