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Showing 1 - 25 of 37 postings found

As a Software Engineer for Frostbite, you will be based in Melbourne but connected to and supported by our teams around the globe.

 

Block out and build 3d levels through various phases of development. Research and be intimately familiar with the game's subject matter, locations, and architecture. Collaborate with the Systems Design team to support gameplay mechanics.

 

The Sales & Business Development team are key to maintaining strong and connected client relationships and play a critical role in the retention & growth of the Ticketmaster business.

 

We are looking for an experienced Software Engineer who has a passion for delivering quality products.

 

We are looking for talented and dedicated Software Engineers/Programmers to join us in developing AAA mobile games.

 

As a Software Engineer for Frostbite, you will be based in Melbourne but connected to and supported by our teams around the globe.

 

We're looking for a Senior Game Designer to develop new features for our existing games, and prototype game mechanics for new titles.

 

We are looking for a permanent full-time C++ Software Engineer to join the team in Melbourne! You will be a part of a team that has a passion for pushing technology and supporting teams while having fun. We are looking for someone who can quickly familiarize themselves with multiple technologies and works well with others.

 

As our newest teammate, you will work side by side with our Lighting Leads. Together, you will help execute some of the most awe-inspiring landscapes in video games.

 

As a QA Analyst II, you will employ ''grey'' and ''black box'' testing methodology as a subject matter expert, leader and mentor in an Agile development QA environment.

 

You will be a part of a team that has a passion for pushing technology and supporting teams while having fun. We are looking for someone who can quickly familiarize themselves with multiple technologies and works well with others.

 

The Fan Engagement Specialist is part of the Contact Centre team and works collaboratively with Contact Centre Management team, Client Management, Marketing and the Communications team to detail critical event information and ensure that it is delivered via the most effective channels.

 

As a Software Engineer for Frostbite, you will be working with the team based in Melbourne but connected to and supported by our teams around the globe.

 

As a Systems Designer, you will build, implement, and tweak player-centric features such as weapon firing, weapon mechanics, and movement and traversal.

 

We're looking for a Senior Service Reliability Engineer to join up with the development team that designs, builds, runs, and evolves our in-game social, progression, rewards, and monetization services platforms for the Call of Duty franchise and other popular Activision titles.

 

The HR team provides support to all employees in the Ticketmaster APAC region and the Moshtix business.

 

The End User Services team is responsible for providing support to all internal staff and administrative systems with a key focus on service and communications.

 

Develop and maintain high-quality rendering systems for multiple AAA games. Collaborate across team and discipline boundaries to ensure speedy resolution of issues. Undertake performance profiling and optimization on multiple platforms

 

We are looking for an experienced Game Designer II to help design and implement new content and game features. This is a mid-level role for a Game Designer with 5-6 + years of experience looking for a role where they can develop their mobile game design skills and mentor junior designers in the team.

 

We are looking for someone to join the Development and Release Engineering team (DRE) in Melbourne, Australia as a Build Engineer and provide excellent services to our internal game development teams.

 

As a Midlevel Environment Artist, you will build and texture awe inspiring environments. If you have a passion for creating game art, please apply online.

 

As a 3D Artist working across our racing titles, you will be an essential member of the team, shaping our games to satisfy both dedicated and casual players, driving commercial success on a free-to-play business model.

 

As a Senior VFX Artist you will display a proven record of delivering high-quality VFX art, fierce art skills in composition and timing, an in-depth knowledge of game development and be willing to jump on any problem we throw your way.

 

As a Senior Environment Artist, you will model and texture industry leading environments.

 

The Weapons Artist will create game ready AAA vehicles, weapons and gear derived from concept drawings, and reference photos. Collaborate with the Art Director and Concept Artists to develop look and feel of assets. Create weapons and vehicles that are efficient, built to scale and satisfy budgetary requirements. Own the weapon and vehicle creation process, feedback and implementation. Maintain and share extensive knowledge pertaining to weapons, vehicles, gear and equipment. Receive feedback and modify work based on direction.

 
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