Full Time Job

Concept Artist

Sledgehammer Games

Melbourne, Australia 11-11-2021
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Your Platform

Your Mission
• As a Midlevel Concept Artist, you'll be creating concepts to solve a wide variety of problems, ranging from designing what things will look like to finding visual solutions that enhance gameplay and support the project's narrative
• Story is very important to us and you'll be challenged at every turn to tell interesting narrative in all your designs
• Your keen eye and art sensibilities will be key in creating artwork that inspires and informs the team

Priorities can often change in a fast-paced environment like ours, so being part of the concept team includes, but is not limited to, the following responsibilities:
• Ideating w/ sketches, to creating environmental designs, character designs, prop designs, storyboards, 2d graphic art, etc., in the service of advancing the narrative and enhancing game design
• Researching and creating concepts that would fit into all stages of production that includes loose sketches, blue-sky paintings, pre-visualization, production paintings, renders, paint-overs, mark-up, marketing assets, and so forth
• Working closely with the team to ensure the concepts are providing effective visual solutions that balance art direction and game design needs
• Seeking out additional knowledge by interacting with the art and design staff, as well as learning and playing the game when needed, etc., so that concept designs are well-researched and are well-informed

Player Profile

Minimum Requirements:
• 2+ years of experience creating high-quality 2D art, concepts, and designs for games
• Demonstrate strong sketching abilities as well as the ability to render, matte paint, or even design the occasional graphics or logos
• You will use methods/art techniques in the most effective way to solve visual problems to help deliver design solutions that are timely and communicative to the team
• Strong understanding of architecture and environmental design
• Solid art foundation background in traditional art skills and can demonstrate an understanding of fundamentals in composition, perspective, proportion, scale, value, anatomy, lighting and color theory
• You are self-driven, dedicated to advancing your craft, and eager to learn new techniques and software
• You are an excellent communicator and able to work independently, in groups and with multiple departments and different personalities, and be proactive in resolving problems
• Possesses the ability to take direction and feedback from the team as well as contributing your own ideas
• Shows an interest in delivering the best possible results and puts in effort to achieve them

Extra Points:
• Be an expert in Photoshop
• 3d applications like Blender, Maya, Zbrush, Sketch-up, etc., is a plus
• Must be comfortable with learning new tools, including some of the game tools
• Must have a portfolio of work for consideration. Web based portfolios are preferred.

Jobcode: Reference SBJ-dyo58m-54-80-173-217-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.