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Full Time Job

Technical Artist - Content

Electronic Arts

Guildford, United Kingdom 08-23-2021
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
We're Criterion, and we love making games!

We are EA
Over the last twenty years we've entertained millions of players around the world with our award-winning and massively entertaining games. We are a team of accomplished people who create games with joy and passion.

At Criterion, we place enormous value on creative collaboration, fresh ideas, and unique perspective. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another.

The Challenge ahead

We're looking for a Content Technical Artist who can help overcome the challenges of creating amazing vehicles. We need your passion for asset creation to balance optimum workflows for artists and optimum performance in engine.

What You'll Do:
• Your skills and workflows will empower all teams to build smart and modular content. Your knowledge will be the guide for the vehicle artists on the team, to get the best out of the engine by creating great looking optimised assets and shaders, managing art pipelines and processes and improving and automating workflows.
• You will also help promote performance optimisation by defining standards and providing performance monitoring tools.
• You will report to the Technical Art Director and work with the Lead Vehicle Artist, Technical Directors and Art Directors to create implementation strategies. You will work with the vehicle art team to identify recurring workflow challenges and join forces with the wider technical art team to find viable solutions.

What We're Looking For:
• Passion for helping; talent to think creatively to resolve technical challenges and the skill to communicate with different audiences (artists, designers, engineers).
• To have shipped at least one AAA racing game on consoles.
• Solid experience with what it takes to achieve high-quality vehicle visuals while following memory and performance targets.
• Experience profiling performance and memory within game engines.
• A passion for vehicle visuals and for delivering quality (including industry trends and the wisdom to know when to use them) and a solid knowledge of current and next-gen vehicle art techniques
• Multiple shipped titles on modern game engines like Unreal Engine 4, Unity or a proprietary engine
• Proficiency with 3D/2D art packages like Maya and Photoshop (Substance Suite and Houdini are a bonus)
• Experience with common scripting languages like Python (C++ and C# are a bonus)
• An interest in lighting, shaders and physically based rendering

Jobcode: Reference SBJ-gq81oz-18-117-91-153-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.