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Full Time Job

Technical Artist - Battlefield

Electronic Arts

Montreal, QC 4 days ago
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  • Paid
  • Full Time
Job Description
Our Motive is to develop innovative action games set in iconic worlds where every player feels like the hero. Let's say that again-iconic worlds where every player feels like the hero. Our passion has taken us from imagining dogfighter pilots in Star Wars™: Squadrons to re-creating Isaac Clarke onboard the Ishimura in Dead Space™.

Currently, we're working on two exciting projects, an original Iron Man™ action-adventure game and what's coming next for Battlefield™.
We believe in sharing our passion with our community and each other, fostering an inclusive culture, and nurturing a growth mindset.
Although our approach may seem simple, it leads us to create the best work of our careers, bringing unique and immersive experiences to our players.

Motive is looking for a Technical Artist to join the Battlefield team. You will report to the Technical Art Director.

Responsabilities:
• Collaborate with art and engineering stakeholders to define, create, document,
and manage the project's art tools and workflows.
• Understand the art creation process and enhance efficiency and quality
through process modifications or tool creation.
• Troubleshoot technical issues with the art team, both in the DCC packages and
in the game engine.
• Participate in art asset and level reviews, with an eye towards identifying
technical concerns and risks.
• Monitor, analyse, report and provide guidance on game performance and
memory usage.
• Maintain and facilitate cross-discipline communication on technical matters.
• Continue to adapt and learn new techniques and processes.
• Promote and build an inclusive work environment.

Qualifications:
• Prior experience as a Technical or 3D Artist within the games industry;
• Experience of a full development cycle of AAA games is an asset.
• Solid knowledge of 3D and 2D content creation software (such as Maya,
Substance, ZBrush)
• Experience with asset integrations into a game engine.
• Aptitude for self-directed learning of new technologies and processes.
• Experience writing scripts/tools in Python, C# or C++ is an asset.
• Understanding of modern lighting and rendering techniques is an asset.
• Empathy for addressing the problems of others and a respect for their time and
• Ability to receive and share constructive criticism.
• Strong teamwork and communication skills programmers, and designers.

Jobcode: Reference SBJ-ro707p-34-204-198-73-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.