DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Star Wars: Battlefront franchise, and the very creative game Mirror's Edge.
We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. Our people are the backbone and driving force to our creative products. As such, we are dedicated to providing everyone the chance to express themselves and be their very best with a common cause.
The Challenge Ahead
Technical Animators at DICE understand animation and character setup in relation to video game development. They make sure Animators and Artists have all the tools necessary to author industry-leading content, and make it possible for these crafts to integrate smoothly into our pipeline.
The challenge for Tech Animation is to build pioneering solutions for DICE games that always evolve. Remaining at the forefront of video game creation can be difficult, but it's a large part of what makes developing at DICE so rewarding and satisfying. We're looking for Technical Animators that want to take on the challenges of ongoing product and pipeline evolution, and who will have fun pushing the boundaries of animation and characters in our games.
The Next Great Technical Animator At DICE
As a Technical Animator at DICE we hope you want to create new solutions and ideas, work with other disciplines such as Code, Design, and Art, to ensure that our workflows and tools are the best in the industry. Releasing creative potential while having fun building our products is a main goal!
DICErs are curious and take risks. Working on our vision to create compelling experiences and always improving as we go is a shared ambition, and takes ownership.
As a Technical Animator at DICE, you will:
• Help the wider art and animation teams with technical solutions, tool development, in-engine implementations, and general methodic approaches.
• Have a strong understanding of the game animation workflows and pipeline.
• Game asset creation experience in Maya & Motion Builder.
• Game engine experience, such as Unity or Unreal.
• Cloth, Physics and Ragdoll knowledge.
• Skinning and Rigging.
• Performance impact, memory cost and best practices.
• Write scripts and tools
• Proficient in Python
• C# and C++ are considered a great plus
• Have a good balance between reactionary and strategic work.
• Have clear structure, prioritization and organization.
• Require 3D Math knowledge.
• Need the desire for R&D; push the bar for what's possible at DICE.
• Share knowledge through presentations & documentation.
• Communication ability both verbally and in text.
What's in it for you? Glad you asked!
At DICE we take care of our staff and have done so during our steady growth over the last decade. In addition to a great compensation and benefits package we offer our employees 10 EA games per year, massage every three weeks, a variety of sports activities (yoga and cross fit to name a few) and health care allowance. We have a collective bargain agreement with Unionen and Sveriges Ingenjörer which includes a parental salary benefit program and also provide our employees' with occupational pension.
At DICE, we value our employees' personal lives. A good work-life balance is something we practice and maintain even during high-intensity periods.
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As part of the application process we might ask you to take on a practical work test.
This opportunity is for a permanent position at our Stockholm office. Apply online with a combined CV and Introduction letter in English.
We welcome people from different backgrounds and look forward to receiving your application!
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.