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Full Time Job

Senior Software Engineer - Rendering

Electronic Arts

Stockholm, Sweden 11-05-2025
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Come join the Frostbite Rendering team to work directly on the Render Come join the Frostbite Rendering team to work directly on the Render
Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.
Come join the Frostbite Rendering team to work directly on the Render Hardware Abstraction Layer of the Frostbite engine. We develop the rendering backends for current and future platforms. The team is currently split between Orlando & Vancouver. We work closely with our ''customers'', Rendering Engineers, to ensure consistent performance and quality across our supported platforms. We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry's biggest titles.

Responsibilities
• Develop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.
• Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.
• Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.
• Define and drive low level performance profiling and optimization initiatives on multiple platforms.
Qualifications
• Bachelor Degree in Computer Science, Math or related field
• Strong C++ knowledge with at least 7 years of professional programming experience in real-time rendering
• Experience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)
• Knowledgeable of modern cpu/gpu hardware architecture
• Significant experience using a low-level graphics API (DX12, Vulkan, console, etc)
• Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)
• Deep understanding of memory management and multi-threading with related debugging and optimization experience
Bonus Qualifications
• Professional experience working on Device Drivers
• Professional experience developing graphics debugging tools / utilities / visualizers
• Ability to develop shaders in HLSL or GLSL
• Test-driven development experience
• Significant experience using source control systems (p4, git) in large code bases
Performance Competencies (Non-Technical Skills)
• Attention to detail with respect to correctness and testability, beyond what is normally expected of code that might ship in one game or in one studio
• A drive for continuous improve to development processes and productivity
• Humble, eager to learn more and thrives in a learning culture
• Strong written and verbal communication skills
Hardware Abstraction Layer of the Frostbite engine. We develop the rendering backends for current and future platforms. The team is currently split between Stockholm, Orlando & Vancouver. We work closely with our ''customers'', Rendering Engineers, to ensure consistent performance and quality across our supported platforms. We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry's biggest titles. ResponsibilitiesDevelop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.Define and drive low level performance profiling and optimization initiatives on multiple platforms. QualificationsStrong C++ knowledge with at least 7 years of professional programming experience in real-time renderingExperience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)Knowledgeable of modern cpu/gpu hardware architectureSignificant experience using a low-level graphics API (DX12, Vulkan, console, etc)Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)Deep understanding of memory management and multi-threading with related debugging and optimization experienceHardware Abstraction Layer of the Frostbite engine. We develoSp the rendering backends for current and future platforms. The team is currentlysplit between Stockholm, Orlando & Vancouver. We work closely with our ''customers'', Rendering Engineers, to ensure consistent performance and quality across our supported platforms. We hope you will join our team to push the rendering technology that drives the Frostbite Renderer forward and contribute to the success of some of the industry's biggest titles. ResponsibilitiesDevelop and maintain cross-platform graphics hardware abstraction layer for the Frostbite Engine.Develop and maintain tools to ensure high quality experience for render engineers using Frostbite.Work closely with game team engineers and the Frostbite rendering team to enable and deliver new rendering features.Define and drive low level performance profiling and optimization initiatives on multiple platforms. QualificationsStrong C++ knowledge with at least 7 years of professional programming experience in real-time renderingExperience working in rendering for multiple shipped titles on current-generation consoles (PS5, XBSX, PC)Knowledgeable of modern cpu/gpu hardware architectureSignificant experience using a low-level graphics API (DX12, Vulkan, console, etc)Significant experience with Graphics Debugging Tools (Pix, Renderdoc, console, etc)Deep understanding of memory management and multi-threading with related debugging and optimization experience
COMPENSATION AND BENEFITS
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAY RANGES
* British Columbia (depending on location e.g. Vancouver vs. Victoria) *$138,700 - $199,900 CAD
In British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space

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Jobcode: Reference SBJ-qk8816-216-73-216-3-42 in your application.