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Full Time Job

Software Engineer

Electronic Arts

Melbourne, Sweden 04-10-2021
 
  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description

Rendering Engineer - Frostbite

Frostbite is EA's state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honoured to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

You will be part of our accomplished rendering team, driving the technology forward that will power future titles and new platforms. You will collaborate with world-class engineers and artists across EA. You will report to the Senior Engineering Manager in your location.

Responsibilities
• Develop and maintain high-quality rendering systems for multiple AAA games
• Collaborate across team and discipline boundaries to ensure speedy resolution of issues
• Undertake performance profiling and optimization on multiple platforms
• Inspire and mentor less experienced members of the team

Qualifications
• 5 years of hands-on C++, data-driven design, and architecture experience
• 3 years of experience with real-time computer graphics techniques and APIs such as Vulkan, DirectX or Metal
• Expertise in profiling and optimization
• Low-level code optimization experience
• Experience leading teams and technology

Bonus Qualifications
• BSc degree in Computer Science, or equivalent experience
• Detailed knowledge of one or more CPU and GPU architectures
• Console and mobile development experience
• C# and Tools development experience

Jobcode: Reference SBJ-roq984-18-117-196-184-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.