We're Criterion, and we love making games!
For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our talented people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let's talk about how you could be a part of it.
What a Lighting Artist does at Criterion:
We're looking for a Lighting Artist who can combine an eye for composition and tone with a technical knowledge of real time lighting. We need your passion for atmosphere and style to influence in game lighting, cinematic lighting, post-process treatments and grading. You will be expected to design creative and technical solutions to add visual quality and improve performance of the game.
You will report to the Lighting Lead as part of a team that works collaboratively in an iterative design process; breaking down deliverables; sharing regular updates and delivering on commitments. You will also work alongside your team members to collaborate with other crafts across the studio.
A Lighting Artist also needs:
• Excellent knowledge of lighting, shading and PBR for realtime and offline including optimisation for performance and quality (e.g. UE4, Marmoset, Vray, Arnold, Redshift).
• The skills to analyse and deconstruct images artistically and technically.
• Experience of reference capture and building photoreal CGI (GI, Reflectance etc.)
• HDRI workflows from capture to implementation of shading and sky boxes.
• Experience of grading and post production in real time engines.
• Experience implementing lighting and shading in DCC (e.g. Maya, 3dsmax, Houdini, Substance).
• A broad interest in aspects of visual art outside of video games.
What's in it for you? Glad you asked!
Naturally, we offer great benefits packages, but more importantly, because we love working with outstanding creators, we maintain a culture that appreciates creative freedom and autonomy.
• Great compensation package, annual bonus scheme and stock plans.
• Benefits including private medical insurance, dental care, pension scheme and life insurance.
• Extras like employee discounts, Rail season ticket loan, free games.
• 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
• Two annual staff parties (Summer and Christmas)
• Casual dress code
We're based in the lovely town of Guildford – 35 minutes from central London.
Our office has an onsite café and gym and is a short walk from the train station and town centre.
• More about our studio: http://criteriongames.com/
• More about our location: https://www.ea.com/careers/careers-overview/guildford
Jobcode: Reference SBJ-rvkvk7-3-230-144-31-42 in your application.