Full Time Job

Senior Game Integrations Engineer

Electronic Arts

Remote / Virtual 04-17-2024
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  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
At Electronic Arts we have many examples of players creating content, whether it be a skateboard park in Skate or fantastical mansions in the Sims 4. The future will provide our players with more empowerment to imagine and create, with their imagination being the only limit. We are looking for a Senior Game integrations Engineer to help us integrate and showcase our technologies that power creation in our games. If you have experience with game development and integrating with services, we want to hear from you. You will work with an experienced team that has collectively built and worked on games and backend services for more than two decades. You will work with multiple developers to integrate and showcase our services to our partners. We strive to stay relevant in our development approaches and technology. Many of our software engineers are ''polyglots'' and strive in multiple environments.

As a Senior Game Integrations Engineer reporting to the Integrations Technical Director, you will:
• Create integration client experiences via sample and in-progress multiplayer games that showcase our user-generated content capabilities.
• Oversee the Unreal Engine architecture and design patterns to ensure a performant, stable, and extendible codebase
• Utilize and expand on existing cloud-hosted services for game integrations
• Utilize and expand on our game SDKs that connect to our services
• Write clean, SOLID code that promotes our coding standards
• Contribute to our coding standards
• Author and review technical design documents and API specifications detailing software requirements
• Creatively blend security best practices and original techniques to keep user data secure and prevent cheating
• Support and troubleshoot inbound requests from studios and partners
• Maintain a suite of automated tests that validate the correctness of backend services

Qualifications Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.
• Bachelor/Master's degree in Computer Science, Computer Engineering or related field
• 8+ years of job experience in a hands-on coding role
• You've shipped or prototyped multiple games with Unreal Engine or Unity
• Expertise with Unreal Engine architecture best practices
• Expertise with C++ and UE Blueprints. You also have experience with some of the following languages: C#, TypeScript, Java/Kotlin, or Go.
• Experience with terminal, bash, and command line interfaces
• You have mentored team members to help them grow their skills, while ensuring code remains performant, scalable, and stable.
• You have implemented or contributed to real-time multiplayer architecture.
• You develop high-quality, testable software
• You have a desire to work with server engineers and designers to integrate their capabilities in into games
• You have experience working in an Agile or Scrum environment
• You're willing to iterate quickly and develop prototypes
• You have a desire to teach and learn from your peers

• Unity experience
• You have worked on multiple aspects of a game (ie engine, systems, tooling, networking).
• You've shipped and maintained a framework library that has been utilized by partners
• You have experience building scalable services and deploying them to Kubernetes
• You have experience working with cloud providers (GCP, AWS, Azure, etc)

Ceci ne s'applique pas au Québec.


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Pay offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

• California (depending on location e.g. Los Angeles vs. Sacramento):

º $161,100 - $239,700 USD Annually
• New York (depending on location e.g. Manhattan vs. Buffalo):

º $142,900 - $239,700 USD Annually
• Jersey City, NJ :

º $187,400 - $239,700 USD Annually
• Colorado (depending on location e.g. Denver vs. Colorado Springs):

º $153,100 - $206,200 USD Annually
• Washington (depending on location e.g. Seattle vs. Spokane):

º $142,900 - $230,000 USD Annually
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $133,400 - $193,200 CAN Annually

Base salary is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. For British Columbia, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-d9yqq9-100-28-227-63-42 in your application.

Salary Details
Salary Range: $161,100 to $239,700 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.