Job Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Central Technology is the force multiplier, accelerating creative opportunity and progress at EA. We're a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
EA Security protects our players, employees, products, and platforms. We set security standards, support game and enterprise teams, assess risk across partners and systems, and ensure compliance with global requirements. Our work strengthens system integrity, supports fair play, and enables teams to build and operate securely at scale.
Location: Austin (Hybrid and Possibly Remote options available across North America)
Reports to: Sr. Manager, Anti-Cheat Engineering
Job Summary:
Join us at Electronic Arts (EA) and help inspire the world to play. As part of our SPEAR Anti-Cheat Engineering team, you will strengthen game security and integrity for millions of players. You will report to the Sr. Manager, Anti-Cheat Engineering and work with us to deliver EA Javelin Anticheat, expanding support for Windows on ARM and other platforms. We promote creativity, inclusion, and continuous learning in a collaborative environment.
Responsibilities:
• You will implement features to load different versions of EA Javelin Anticheat based on user hardware.
• You will improve automated build and test pipelines to validate EA Javelin Anticheat on ARM devices.
• You will remediate security findings and implement bug fixes in EA Javelin Anticheat.
• You will develop features supporting EA Javelin Anticheat operation on non-Windows devices, including Proton and Linux.
Required Qualifications:
• 4+ years of experience with C++ or other low-level programming languages.
• 2+ years of experience with Windows internals and processor intrinsics.
• 1+ years of experience with Clang and LLVM toolchains.
• Experience shipping Windows drivers on x86_64 and ARM64 platforms.
About Electronic Arts
We're proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
Jobcode: Reference SBJ-wp7j32-216-73-216-124-42 in your application.