Full Time Job

Ingénieur.E En Recherche Et Développement - Seed / Research Engineer - Seed

Electronic Arts

Remote / Virtual 03-25-2024
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  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description
Ingénieur.e en recherche et développement (grands modèles de langage) - SEED / Research Engineer (Large Language Models) - SEED

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SEED is a pioneering group within Electronic Arts, combining creativity with applied research. We explore, build and help define the future of interactive entertainment.
We exist at EA to deliver and foster inspiring innovation for our games and our players. We do this through exploration, research, prototypes, and never-ending curiosity. We collaborate with game teams and industry partners and also publish our research within our industry and to the public. We pursue long-term applied research yet stay relevant to the present by delivering artifacts along the way to game teams and technology groups inside EA. Some of our research includes bringing digital characters to life, using machine learning for game AI and content creation, and developing novel real-time graphics & physics techniques.
We are looking for a Research Engineer - Large Language Models (LLMs) - someone with LLM experience to contribute their unique expertise across SEED's projects and create technology that enables world-class experiences for our players.
With your passion for LLMs, you have a good sense of the path to true innovation for their application in video games. You know the relevant research areas in the field and know how they need to evolve and be applied to deliver unforgettable experiences. You will work with other researchers to design and implement technology relying on LLMs that enables novel experiences for our players. This is an applied R&D role: you excel at both researching and implementing end-to-end solutions and know how to balance between quality and performance to ensure the delivery of results. As part of a collective of diverse individuals, you will also contribute your unique expertise across SEED's projects that live at the intersection of many domains.
This role is a flexible hybrid onsite role from one of our EA offices in Canada, and it offers an opportunity for remote work. You will report to our Generative Arts research vector leader.
As a Research Engineer - Large Language Models at SEED, you will:
• Bring new ideas, discuss, and implement solutions with LLMs to some of the most complex video challenges to create differentiation for EA.
• Research novel LLMs technology, and applications for real-time use cases in games and game development pipelines.
• Build demos that showcase novel applications of LLMs.
• Participate in the end-to-end delivery of novel LLMs technology, from the R&D workbench into products at EA, in partnership with game teams and central technology groups.
• Collaborate with other developers at SEED on projects where your unique expertise will create novelty across SEED's projects that live at the intersection of many domains.
• Collaborate with game teams and central technology groups to understand their requirements better and bring expertise in overlapping areas.
• Share your work through publications, open-sourcing, and speaking at conferences.

As a diverse team with solid goals, we provide autonomy and true influence to each member of SEED. We are looking for an open and curious person; someone who gets a kick out of taking new ideas, investigating them, and adapting their application to games. You have a desire to explore new areas of game development - someone who is passionate, creative, communicative, and invested.
• A degree in computer science, engineering, machine learning, or any other relevant field.
• 1+ years of experience working with LLMs, with a focus on research and development for LLMs, either in the gaming industry or a related field.
• Publications, presentations, or related artifacts in a relevant field.
• Python programming skills and expertise in ML frameworks like PyTorch or TensorFlow.
• You work well within a team and want to collaborate with other researchers, engineers, artists, and designers.
• Willingness to travel for conferences and visit teams across EA studios.
• You care about video games.
• Optionally, familiarity with game engines, such as Unity or Unreal.
• Optionally, knowledge of real-time programming languages such as C, C++, or C#.

If you want to be part of-and work with-some of the most incredible people in the field, then SEED is your team!
To learn more about SEED and our impactful work, check out

« Ceci ne s'applique pas au Québec »


The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $93,700 - $153,900 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-d2m1j6-3-238-235-248-42 in your application.

Salary Details
Salary Range: $93,700 to $153,900 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.