Full Time Job

Rendering Software Engineer

Electronic Arts

Stockholm, Sweden 09-11-2021
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Software Engineer (to work with Rendering Team)

We are looking for a Software Engineer to join our Rendering team with experience in writing high-quality and maintainable game engine code in C++. We are looking for a strong generalist that also has an interest in real time rendering systems. We find added value in candidates with expertise in optimizing performance and memory usage, and low-level understanding of the console and PC platforms.

You will work closely with Art and Design to support them with tools and knowledge/technical insight to enable them to achieve their visual target.

We need your bravery to challenge existing ideas. You can identify the small things that make the big differences. You listen to other people's ideas, know how to embrace change, and you lead by example.

Reporting into Craft Manager, you will be a part of ensuring the studio and our live titles to adopt new technology and always improve the way we work. As a software engineer, your ideas and implementations will change how DICE creates games. From within DICE and EA, being in a driving partnership with the Frostbite development team, you will work with leading industry talent in one of the world's largest and leading game development communities.

Required Skills
• 3+ years in core engineering
• Experience with C++
• Motivated to achieve with an eye towards quality
• Communication ability that supports an open working environment regarding feedback

Additional Skills
• Experience with game engines and art and content pipelines and workflows
• Experience investigating and optimizing low-level game engine code on multiple platforms

Jobcode: Reference SBJ-rn84oo-3-230-144-31-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.