company_logo

Full Time Job

Rendering Software Engineer - EA Sports Mobile

Electronic Arts

Vancouver, BC 06-19-2020
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
The Rendering Software Engineer is a critical part of the game creation process. They are involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems.

Key Responsibilities:
• Research and implement cutting-edge rendering techniques.
• Write technical design specifications.
• Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages
• Develop core rendering tools, feature and engine components to required coding standards.
• Profile and optimize rendering, lighting and shading components of a game engine.
• Create leading edge reusable rendering technologies.

Required Technical Skills and Experience:
• Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
• 4+ years' development experience
• Proficiency with C++
• Experience designing and implementing cutting edge graphics techniques and detailed knowledge of graphics hardware.
• Strong math skills including trigonometry, calculus and linear algebra.
• Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
• Experience with Direct 3D, Open GL or equivalent.
• Experience in object-oriented design and implementation.
• Knowledge of good software engineering practices.
• Understanding of memory management, multiple processor use, and runtime optimization.
• Ability to test, debug, and extend other Software Engineer's code.

Nice to Have Experience:
• Experience shipping at least one title on Mobile or Console
• Experience with scripting languages (Perl, Python, Lua) and C#.
• Expertise in many of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
• Working knowledge of DX11 a significant plus.

What's In It For You:

We are proud of the great perks we offer like comprehensive health and benefit packages, tuition reimbursement, and pension with company match and, of course, free video games. And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality.

Jobcode: Reference SBJ-gp21od-18-218-55-14-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.