Job Description
For more than twenty years Criterion Games has entertained millions of players around the world with our award-winning games. Our experienced people have expressed their passion for phenomenal game feel, AAA audio-visual quality, and technical innovation across many beloved franchises including Burnout, Battlefield, Star Wars Battlefront and Need for Speed.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the sixth year in a row, we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK.
Responsibilities
• Reporting to the Technical Director, you will lead a team of rendering engineers, in which you will mentor and plan future work.
• You will work with Artists and TAs to guide how we build our worlds and hit our memory, performance and visual quality targets.
• Work with EA's Frostbite engine to utilise the latest technologies, coordinating and collaborating with other teams across EA.
• Develop custom solutions to meet the needs of NFS.
Qualifications
• 5+ years Rendering engineering experience working on shipped titles.
• C++ game engine knowledge.
We would like you to have
• People management experience.
• DX12 or game console rendering API knowledge an advantage.
Jobcode: Reference SBJ-rj138b-44-192-92-49-42 in your application.