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Full Time Job

Machine Learning Engineer

Electronic Arts

Remote / Virtual 04-05-2024
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.

The Online Software Engineer will help build networked gameplay experiences for our EA SPORTS FC franchise. We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code. You will report to the Operations Development Director and Technical Lead to estimate, build projects and provide excellent results.

Your Responsibilities:
• Use EA's Digital Platform technologies to implement server features and components.
• Create client code to support features and improve multiplayer experiences.
• Improve client and server online systems to improve latency, reliability, scalability, performance, and memory.
• Design and improve on architecture and infrastructure improvements for live systems and workflows.
• Work with partner teams to stand up and maintain online infrastructure and services for the title.

Your Qualifications
• 3+ years of experience in software development with a C++ focus.
• 5+ years of experience with networked applications or features (client/server and peer-to-peer).
• 3+ years of experience developing in and debugging multi-threaded/concurrent architectures.
• Familiarity with database technologies (e.g. MySQL, SQL, Redis).
• Knowledge of networking protocols (e.g. TCP/IP, UDP).
• Bachelor's degree in computer science or related field, or equivalent training and professional experience

BC COMPENSATION AND BENEFITS

Ceci ne s'applique pas au Quebec

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria):

º $115,100 - $161,200 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

Jobcode: Reference SBJ-gqjpmx-3-144-227-72-42 in your application.

Salary Details
Salary Range: $115,100 to $161,200 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.