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Full Time Job

Gameplay Software Engineer

Electronic Arts

Vancouver, BC 05-24-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
The EA SPORTS UFC franchise offers the electrifying spectacle and entertainment of MMA for over 20 million players across the globe. It delivers fluid and responsive mixed martial arts through inventive gameplay technology.

Located in Vancouver, British Columbia, the EA SPORTS UFC team is on a mission to become the world's greatest fighting game. If you're passionate about building immersive digital entertainment, this is the role of a lifetime.
Our Gameplay Programmers are versatile generalists who focus on game strategy and the 'feel' of a game. However, they will inevitably be involved with the more specialised areas of the game's development, such as graphics and sound. Gameplay programmers may implement strategy tables, tweak input code, or adjust other factors that alter the game. You will report to the Senior Engineer and work with your peers to deliver gameplay features envisioned by producers and designers.

Your Responsibilities:
• Bring the vision of the team to life.
• Design and write the code that runs and controls the game, incorporating and adapting existing libraries and writing custom code.
• Prototype new mechanics to prove designs and refine mechanics.
• Design technical designs for Gameplay systems.
• Develop tools and workflows to produce new game features.
• Work with a proprietary engine to develop shareable code and interface correctly with the engine.

Your Qualifications:
• Bachelor's degree in computer science or related field, or equivalent training and professional experience
• Proficiency with C++ and experience in object-oriented design and implementation
• Experience architecting and implementing A.I., character control, animation systems, path finding, multiplayer, or other gameplay-related systems.
• Demonstrated knowledge of good software programming practices
• Understanding of multithreaded architectures and synchronisation principles
• Excellent debugging experience using tools to help debug
• Experience profiling and optimising gameplay systems

Ceci ne s'applique pas au Québec

BC COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES
• British Columbia (depending on location e.g. Vancouver vs. Victoria): º $115,100 - $161,200 CAN Annually

Base salary is just one part of the compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity

Jobcode: Reference SBJ-gq089m-3-230-173-188-42 in your application.

Salary Details
Salary Range: $115,100 to $161,200 Per Year ($ USD)
Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.