Job Description
About the Organization: EA is one of the most iconic brands in entertainment with nearly 30 years of innovation, passion, and connection of millions of players across the globe to their favorite video games IP. We are assembling a team with the purpose of constructing a novel and immersive experience. This is your opportunity to join this new team that will shape the future of interactive entertainment.
About our team: We are starting a new team composed of a mixture of veterans of EA/EA SPORTS and new talent from across industries. With some of the most valuable IP in the world, and the resources EA has to offer, we have access to the capabilities needed to deliver amazing new experiences for an expanded audience of players worldwide.
About the role:
Building environmental assets such as terrain, foliage, buildings, props and and populating them into the level. The Worlds team has the ultimate goal of creating fun, interactive and exciting worlds for our players to experience. As an Environment Artist you will work with both internal and external teams of the Worlds/Environments domain, to achieve diverse and engaging worlds and gameplay levels for our players. You will collaborate closely with the Art Director and EA SPORTS FC Leads, to help develop both the visual and gameplay experiences – according to the goals of each.
Your Responsibilities:
• Creating high-quality content.
• Creating textures and shaders to the assets ensuring they are visually appealing and realistic.
• Breakdown tasks, assemble reference material and provide feedback and daily reviews to external artists.
• Contribute in troubleshooting and creating workflows and documentation.
• Collaborate with other Artists, Tech Artists and Leads.
• Integrate assets into the game ensuring they fit seamlessly into the design and style.
• Maintain team best practices.
Your Qualifications:
• 1+ years of production experience with asset level creation.
• You have intermediate knowledge of Maya, Max, or similar 3D modeling software.
• Some experience with photogrammetry, ZBrush and Substance Designer is a plus.
• High fidelity modeling skills, along with ability to paint photorealistic surfaces using industry-standard physically-based 3D paint software (ideally Substance Painter).
• Intermediate to advanced asset creation abilities (hard surface, architecture and/or organic assets)
• Intermediate to advanced knowledge of breaking down complex scenes into efficient asset sets and components.
• Some knowledge of proportion, scene composition, and lighting.
• Some experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity).
• Some experience collaborating with tech artists to evolve workflows, pipelines, and to problem-solve.
• Knowledge of the latest industry-standard tools, workflows, and techniques including physically based rendering.
• Attention to detail and ability to follow artistic direction and bringing ideas and solutions to the table
Jobcode: Reference SBJ-r7ob1q-18-188-92-213-42 in your application.