Job Description
EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, FIFA soccer, NHL® hockey, and EA SPORTS UFC.
The EA SPORTS ART team is a global community of content creators covering Characters, Environments, Lighting, Project Management, Technical Art, and Visual Effects. Fueled by imagination and a unified passion to grow the love of sports for players worldwide, we push visual boundaries and create leading edge content. Serving our broad portfolio of sports titles, we craft amazing games for hundreds of millions of sports fans worldwide through inspiring visuals and immersive experiences. We are a diverse group that encourages team members to bring their unique perspectives and expertise to the table.
Your Responsibilities
By leading our Character team, you will oversee visual quality for the content and experiences you will help create. The Character Director is a creative role part of our Art Leadership team - working with the Art-Director, Development Directors, Tech Leads and other Department Leads to define & execute the Visual vision for the game.
For this role you will report to Project Development Director
Your Qualifications
• Experienced with 7+ years of Game-industry character creation production
• You have experience participating in the creation of visual targets and asset pipeline developments, in collaboration with Art Director, Project Managers & Technical Managers
• You have experience overseeing character developments across multiple Features, Asset-categories, Hair & Cloth
• You have experience leading a mid-size team of internal artists (10 – 15+ artists) to achieve high-quality assets to time and technical budget constraints
• You have experience mentoring your team, and you have a passion for developing others
• You have expert-level modeling experience with Maya and ZBrush (high-fidelity 3D modeling / sculpting techniques, along with high-poly to low-poly)
• You have expert-level texturing experience with Substance Painter and Photoshop with an overall emphasis on realism
• You are knowledgeable of PBR workflows and how to create game resolution topology with considerations for deformation and rigging
• You have experience working with content-driven game engines (e.g. Unreal, Frostbite, Unity)
• You are an expert in proportion and composition with an eye for surface and color
• You have experience designing new workflows, troubleshooting and improving processes within a team to enhance character fidelity as a whole
Jobcode: Reference SBJ-gqo956-34-229-17-20-42 in your application.