Temporary Job

Associate Character Artist - EA Sports

Electronic Arts

Vancouver, BC 05-31-2021
Apply @ Employer
  • Paid
  • Temporary
  • Mid (2-5 years) Experience
Job Description

Associate Character Artist - EA Sports

Character Artist – Create- FIFA (Temporary)

EA Create is a collective of content production teams partnering with EA Studios game teams to bring outstanding visuals, audio, and technology to life. Our teams comprise of artists, engineers, technicians, designers, and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound, and experiences. We are a diverse team, unified through collaboration, culture, and craft.

The character artist is an essential role in top-tier video game creation. In the context of our games, they will create a cast of characters that populate the game universe. Our character artists are dynamic and efficient modelers with sculpting and texturing skills – able to create outstanding content with an imagination that is always in motion. We create amazing character models based on scan data or photo references.

Responsibilities::
• 3D Character work experience in film or games.
• Skills in more than one discipline such as illustration, animation, VFX, rigging, or technical art.
• Ability to create solid wardrobe or uniform pieces
• Experience using cloth simulation.
• Experience with Substance Painter or Substance Designer.
• Love and passion for video games.

Qualifications:
• 3+ years of experience in video games. Film and television experience would also be considered.
• Expert in high-fidelity 3D modeling/sculpting techniques, along with high-poly to low-poly surface/detail baking
• Demonstrated strong understanding of anatomy skills and able to hit likeness from scratch or scanned data.
• Able to visualize in three-dimensions and work from limited reference material/concept art
• Experienced in Maya, Z-Brush, and Photoshop
• Understands Physically Based Rendering texture and material workflows.
• Understands modeling game topology with rigging and animation in mind.
• Able to ramp quickly with proprietary tools and software
• Gifted with a strong sense of proportion and composition with a superior eye for surface, color, and detail
• Efficient in use of UV layout, and ability to edit for highest visual payoff
• Passion for improving pipelines and artist workflows.
• Able to communicate and work as a part of a team.

Portfolio Requirements:
• Only digital applications will be accepted such as a website, blog, or online album. Physical media will not be accepted.
• Photo-real character modeling and texturing – hair, clothing, anatomy, likeness, etc. showing UV layout and all maps
• Concept- Model experience is a plus

Jobcode: Reference SBJ-g6z86n-3-236-50-173-42 in your application.

Location
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Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.