Quebec City, QC
Beenox is a video game development studio created in 2000. Located in beautiful Quebec City, Canada, Beenox is a wholly-owned subsidiary of Activision Publishing Inc., one of the world's top game publishers.
The studio is proud to contribute to the development of the Call of Duty video game franchise. Beenox has also contributed to the resounding success of the Crash Bandicoot, Skylanders, Spider-Man, and Guitar Hero franchises.
As members of the Beenox family, we feel as if we're part of a group of like-minded people who are great to work with. Our studio is a real open world where it's easy to have discussions with everyone, including our studio co-heads. Here everyone brings their own unique touch to projects that showcase their talent on a global stage.
You could say that video games are in our blood!
HERE'S WHAT AWAITS YOU IN THIS JOB:
You will be asked to design lighting for levels that will be played by millions of users in Call of Duty. Needless to say, your understanding of lighting processes, environment composition, color theory, pipelines, techniques and best practices for lighting will be put to good use.
Lighting artists get to light their own maps and get feedback from the art director. At Beenox, collaboration within the art team is key to our success which means feedback, reviews and iterations will be part of your day-to-day experience.
You will spend most of your time with our in-house engine, 3DS Max and Photoshop. You are welcome to use other tools available on the market to get to the result expected.
The objective is to improve the visual quality of each Call of Duty game. To feel comfortable in this role, you must see technical constraints as opportunities to excel and learn.
You're arriving at a key moment for the studio, just as Beenox is actively contributing to the production of next-gen content in the Call of Duty family.
YOU'LL NEED TO:
• Achieve and maintain lighting of indoor and outdoor levels, using dynamic and/or static lighting tools to enhance a scene or a character;
• Ensure that the lighting deliverables are executed according to the production plan;
• Keep a balance between visual quality and required performance;
• Maintain an artistic style coherent with the vision established by the art director;
• Work hand in hand with environment/level artists and engineers to determine the best approach to solve lighting issues;
• Collaborate with designers to ensure that lighting contributes to missions, goals and pace of the game;
• Develop new lighting techniques with engineers.
• Experienced: You have at least three (3) years of experience working in a video game studio or the equivalent, and you crave this type of work environment.
• Competent: You've successfully delivered at least one (1) realistic type game title as a lighting artist with physically based lighting.
• Talented: You're able to present an exceptional portfolio which clearly shows your mastery of the realistic style, materials & shaders, and lighting techniques.
• Informed: You've kept up with the latest lighting innovations and you make it your business to try them out.
• Go-getter: You know how important it is to collaborate with engineers, environment/level artists and art directors and you don't wait for them to come to you.
• Versatile: You're familiar with Maya and/or 3DSMax and you're especially at ease with Photoshop. You know how engines are built and you understand how to get the best out of them in terms of lighting.
• Curious: You're keen to learn how to use new internal tools and you don't get discouraged when faced with regular change;
• Bilingual: You have a very good knowledge of French and English both spoken and written.
Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.