Full Time Job

UI Systems Software Developer

Electronic Arts

Montreal, QC 06-14-2020
  • Paid
  • Full Time
Job Description

The worldwide Frostbite team works on cutting edge AI, rendering, animation, physics and other essential engine features used across EA games.

The Frostbite team in Montreal is a growing team that plays an important role in the game engine that EA has developed to empower game makers in the company. We focus on building Artificial Intelligence tools and features for the engine that directly drive gameplay innovation in EA’s franchises such as FIFA, Battlefield and Star Wars Battlefront.

We are looking for passionate, motivated and talented Software Developer to join our elite team in Frostbite based in Montreal. You'll work as part of an enthusiastic team, directly engaged with game studios and other Frostbite teams around the globe to deliver outstanding innovation and performance on PC, the latest console and mobile platforms. You will enable you to grow your experience as well the opportunity to travel to other EA locations and work directly with studios around the globe.

For candidates with the right mix of technical experience and collaborative energy, Frostbite provides a stimulating and energetic work environment where you can tackle truly exciting and rewarding projects that make real impact on the games enjoyed by millions.

Frostbite UI Mission

To develop tools, workflows, and runtime features that support the diverse UI needs of game teams throughout the world.


  • Designs, builds, and maintains the tools, features, and pipelines necessary for game developers to build UI content, including:
    • Creating layouts that work on multiple platforms and aspect ratios
    • Animating UI content in response to game state or user actions
    • Managing and processing user input across a variety of input devices
    • Binding and displaying game data within the UI
  • Gathers requirements from game team developers and writes technical design specifications for the implementation of each new feature
  • Builds sample content, clear documentation, and training materials for game team UI developers
  • Provides support to game team UI developers by addressing any bugs or issues and coordinating cooperative development of key features


  • Bachelor’s degree or higher in Computer Science, Engineering or Software Engineering or equivalent
  • Object-oriented programming experience and good understanding of OO design principles
  • Strong C++ programming skills
  • Demonstrated experience in the UI domain and in tool development (not strictly web development)
  • Familiarity with UI technologies such as WPF, Qt, Flash, HTML, CSS, and Javascript.
  • Strong preference for experience developing AAA titles for the latest Microsoft or Sony consoles
  • Able to own features, put together technical proposals and software estimates, and drive features to completion
  • Able to quickly identify, debug, and resolve issues in familiar and unfamiliar code
  • Experience with agile/scrum processes
  • Experience with C# and WPF is a plus
  • Multithreaded programming and debugging experience is a plus

We Thought You Might Also Want to Know

Our creative work ethos rewards new and different ideas. It is an environment that attracts brilliant talent from around the globe. No matter which of our studio locations you join, you'll feel the energy and support of EA's global brand, while thriving on our world-class campuses. At EA, the excitement you feel throughout each workday is made possible by a culture that inspires you to do the best work of your career.

Company Profile
Electronic Arts
Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
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