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Full Time Job

Rendering Software Engineer - FIFA

Electronic Arts

Vancouver, BC 06-14-2020
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

We are EA

And we make games – how cool is that? In fact, we entertain millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is isn't easy! That's why we employ the most creative, passionate people in the industry.

Have you ever experienced the thrill of a last minute goal that carries your team to victory in front of millions of people? Working here is kinda like that

The Rendering Software Engineer is an essential part of the game creation process. They are involved in architectural design, implementation, and debugging of rendering technology on multiple platforms; working with Designers, Artists and other Engineers to solve complex computer graphics problems.

Key Responsibilities:
• Research and implement cutting-edge rendering techniques.
• Write technical design specifications.
• Design, maintain, implement, test and debug code, pipelines and other rendering-related sub-components and packages
• Develop core rendering tools, feature and engine components to required coding standards.
• Optimize rendering, lighting and shading components of a game engine.
• Create leading edge reusable rendering technologies.

Required Technical Skills and Experience:
• Bachelor degree in Computer Science or related field, or equivalent training and professional experience.
• 7-10+ years' development experience
• Proficiency with C++
• Experience designing and implementing cutting edge graphics techniques and detailed knowledge of graphics hardware.
• Strong math skills including trigonometry, calculus and linear algebra.
• Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
• Experience with Direct 3D, Open GL or equivalent.
• Experience in object-oriented design and implementation.
• Knowledge of good software engineering practices.
• Understanding of memory management, multiple processor use, and runtime optimization.
• Ability to test, debug, and extend other Software Engineer's code

Additional Skills:
• Experience with, scripting languages (such as Perl, Python, Lua) and C#.
• Experience with graphics tools and exporters such as Maya, MotionBuilder and Photoshop; knowledge of Maya API and Mel programming.
• Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.
• Working knowledge of DX11 a significant plus.
• Experience on a game team, having shipped titles, an advantage.

Jobcode: Reference SBJ-re045g-3-144-212-145-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.