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Full Time Job

Lead Rendering Developer

Electronic Arts

Montreal, QC 09-15-2020
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description

''Motive'' is the driving force within us that takes us from an idea, to reality. We're not talking about the expected, the conventional, the cliché. We want none of that. Instead, we choose to prioritize innovation through experimentation, and creativity through fun. Motive provides a safe, trusting and empowering environment where everyone feels supported to make brave decisions and to take these creative jumps. Curious about what the future of games could look like? Great, so are we.

What the Rendering Developer will do at Motive:

Who You Are

A highly collaborative person with several years of experience developing systems for AAA console and PC games.
You have an advanced level C++ and Rendering knowledge. You work well with artists and are able to translate their artistic desires into efficient code. You're curious about the latest research and advancements in Computer Graphics.
You understand that quality isn't only achieved by adding new rendering features but also by making the most out of the code you write by profiling it (Razor, Pix, RenderDoc) and making the necessary optimizations.
You enjoy working in a team that strives to reach strong visual fidelity and coherence.

Responsibilities:
• Works with artists and other graphics programmers to design and implement world class rendering features.
• Develops and authors all phases of technical design specifications and completes implementation.
• Optimizes hardens and improves graphics techniques, workflows and pipelines throughout the lifecycle of the project.
• Writes clear, maintainable, portable code.
• Accurately estimates his/her schedules and delivers high quality work products to that schedule

Qualifications::
• 5+ years of PC or console game programming experience as a rendering programmer
• Advanced knowledge of C++ and Data Oriented Design
• Advanced knowledge of major graphics APIs
• Extensive knowledge of GPU and console hardware
• Passion for computer graphics and game development
• Strong math background
• Self-motivated with proven experience researching, developing, and optimizing rendering solutions for a variety of platforms
• A commitment to delivering high quality games
• Experience working in an environment with an emphasis on concurrency, memory, and performance
• Sc. in Computer Science, Computer Engineering, or equivalent education or experience

What's in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the ''work hard/play hard'' credo every day.

Motive Studios has the Means and Opportunity. Come see what you can do!

What the Lead Rendering Developer will do at Motive:
• Oversee and Drive our rendering strategy in collaboration with our graphic technical director, technical artists and software engineers.
• Develop efficient and scalable systems that enable the most innovative open world games.
• Partner and communicate with technical leads, team leads and technical directors to deliver adapted solutions in time.
• Assess project risks and identify key dependencies during design and planning.
• Work with EA's central tech teams to co-develop shareable tech for the game team to integrate against.
• Research and design cutting-edge rendering techniques.
• Profile and optimize rendering, lighting and shading components of a game engine and ensure the team delivers on overall rendering performance targets.
• Review and provide feedback on technical designs and code written by other rendering engineers.
• Promote and support software development best practices and standards

Who You Are:
• Bsc. (or higher) degree in Computer Science or equivalent experience
• 8+ years of professional C/C++ experience
• Experience shipping AAA Open World Titles
• Experience working on current console platforms (PS4/Xbox One) and PC
• Strong math skills including trigonometry, calculus and linear algebra.
• Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects and tool development.
• Experience with Direct 3D, Open GL or equivalent.
• Strong understanding of memory management, multiple processor use, and runtime optimization.
• High standards of work and desire to meet and exceed expectations
• Strong teamwork skills but also the ability to take ownership and work independently
• Passion for making games look and play great

What's in it for you? Glad you asked!

We love to brag about our great perks like comprehensive health and benefit packages, tuition reimbursement, RRSP company match and, of course, many other perks! And since we realize it takes world-class people to make world-class games, we offer competitive compensation packages and a culture that thrives off of creativity and individuality. At EA, we live the ''work hard/play hard'' credo every day.

Motive Studios has the Means and Opportunity. Come see what you can do!

Jobcode: Reference SBJ-d234oy-3-17-150-89-42 in your application.

Company Profile
Electronic Arts

Electronic Arts Inc. is a global leader in digital interactive entertainment. EA develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.