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Full Time Job

Technical Director, Level Design

Ubisoft

Shanghai, China 07-08-2023
 
  • Paid
  • Full Time
Job Description

About Ubisoft Shanghai:

Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

As Ubisoft's first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin's Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.

With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.

To learn more, please visit: www.ubisoftgroup.com

Job Description

About the Role

As a TD, LD in Ubisoft Shanghai, you're the link between a design vision and its technical implementation. As a lead but also an implementor, with understanding of both tech and design, you help steer the game and also the devs to success. You are aslo the design lead who guides and provides (often multidisciplinary) solutions when anticipated and unforeseen challenges raise in game development. With knowledge, helpfulness and adapatibilty, you are the go to person for guidance and valuable resources. Team members look to you for information and direction, sometimes you need to make the final call or a hard dicision.

What you will do
• Collaborate with other core team members to develop the overall vision and determine technical feasibility of your area of ownership (e.g. AI, mission, world, cinematics, etc.).
• Prepare post-mortems and recommend ways to evolve how we create and integrate data.
• Identify and analyze risks (engine, data, features, etc.), establish and improve workflows and data structures to standardize work methods and ensure the validity and integrity of the data.
• Assess existing tools and occasionally design custom ones to support design pipelines
• Maintain technical documentation (e.g. procedures, how-to guides, etc.) and train team members on tools and techniques, aslo raise awareness of new processes.
• Assist content creators with their technical needs and bridge communication between design and programming.
• Prototype possible new gameplay features, own technical complex features
• Review and give your input on integrated work and find solutions to fix bugs.
• Drive the optimization and debugging to fix the issues raised
• Anticipate technological advancements and stay up to date on market trends to define our best practices,also share them with our studios.

Qualifications
• Have shipped at least one AAA title with full development cycle as a production or management role
• Proven experience on a minimum of 3 projects in production (or other related experiences)
• In-depth knowledge of game engines (e.g., Unity or Unreal) & their limitations
• An understanding of replication and scripting in a networked multiplayer environment.
• Solid prototype skills, able to identify issues and improvements for quick iteration
• Familiarity with bug tracking software (e.g., Jira), version control systems (e.g. Perforce), and basic programming
• A highly innovative, collaborative, empathetic, and solution-oriented spirit, unbound by the gravity of past success
• Excellent communication, interpersonal, mentorship, and presentation skills, willingness to be who you needed when you were younger
• Attention to detail, curiosity, resourcefulness, and plenty of flexibility while keeping principles intact and making rational trade-offs
• Promote and believe in transparency, able to give and take critical feedbacks

Nice to Have
• Better with Game/Level Design or Computer Science (or related trainings) background
• Proven experience as a Level Designer (or equivalent)
• Experience as a lead or management role
• Experience with multiple scripting languages, visual and text based, knowledge with C++ is a plus

Jobcode: Reference SBJ-rn5785-3-135-183-187-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams