Job Description
Technical Animator (Rainbow Six Siege)
What You'll Do
• Understand the vision of the technical animation direction.
• Work while considering technical constraints.
• Analyze, propose, and help implement new tools and best practices.
• Maintain communication with animators and other disciplines and departments.
• Support the technical direction team in developing production methods and practices.
• Work with procedural animation systems and other animatable systems.
• Technically validate animation assets and assist animators in creating node-based systems.
• Support the integration of animations into the game engine.
• Contribute to the creation of prototype animations and systems within the game engine.
• Maintain the animation production pipeline, procedures, and tools.
• Provide technical support to the animation team.
• Create and maintain technical documentation.
• Perform any other related tasks.
Qualifications
What You Bring to the Team
• Diploma in 3D animation for video games, equivalent training, or relevant experience.
• Experience in video game animation or other relevant experience.
• Solid understanding of game engine workflows and tool development using digital content creation (DCC) software.
• Knowledge of production processes and animation principles.
• Strong grasp of artistic anatomy and body mechanics.
• Familiarity with rigging, animation systems, IK, and state machines.
• Experience with controllers and/or scripting (MaxScript and/or Python) and/or animation DCC tools.
• Basic modeling and animation skills.
• Strong work ethic and ability to synthesize information.
• Initiative and autonomy.
• Resourcefulness and self-learning mindset.
• Attention to detail.
• Adaptability, flexibility, and open-mindedness.
• Ability to receive, seek, and provide constructive feedback.
• Excellent collaboration and communication skills with animation team members and other project teams.
Jobcode: Reference SBJ-122m1e-216-73-216-0-42 in your application.