Economic Designer - Casual Party Game
Ubisoft
Shanghai, 中国
(Lead) R&D Scientist (Ubisoft La Forge)
About Ubisoft & Shanghai Studio:
Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
As Ubisoft's first production studio in China, Ubisoft Shanghai opened its door in 1996 and has been at the forefront of the Chinese game industry. It has been working on major Ubisoft brands such as Splinter Cell®, Assassin's Creed®, Might & Magic®, Just Dance®, Far Cry® and Avatar: Frontiers of Pandora™.
With our mission to leverage our presence in China, bring a stronger long-term added value to the group, 600+ talents from around the world have jointly developed a world-class expertise in development of open world and wildlife in AAA games, as well as mobile games and live operations.
To learn more, please visit: www.ubisoftgroup.com
21,000名育碧成员遍布在全球30多个国家工作,致力于通过打造新颖深刻的游戏体验来丰富玩家的生活。在才华横溢的团队努力之下,一系列广受欢迎的游戏作品得以面世,如《刺客信条》、《孤岛惊魂》、《舞力全开》、《彩虹六号》,等等。育碧倡导职业发展机会均等,坚信多元化的员工背景和视角对于创建积极的游戏世界至关重要,从而确保玩家和团队成员都能够自由展示自我并获得成长。如果你有兴趣加入娱乐行业迎接重要挑战、研究尖端技术,拓宽行业边界,我们诚邀你加入我们共逐梦想,共同探索未知!
育碧上海是育碧在中国开设的第一家研发工作室,成立于1996年,一直站在中国游戏产业的前沿。工作室从事育碧经典游戏品牌《细胞分裂》、《刺客信条》、《魔法门》、《舞力全开》、《孤岛惊魂》、《阿凡达:潘多拉边境》等作品的联合研发。
秉承着''通过在中国开展业务,持续为集团创造更大价值''的使命,上海团队600多名来自世界各地的专业人才,在AAA游戏中的开放世界和动物角色研发、手游研发及游戏运营方面积累了行业领先的专识经验。
欲了解更多,请访问: www.ubisoftgroup.com
Job Description
About the Role
As an R&D Scientist in La Forge China team, you will define our research direction within your own area of expertise, narrowing down our focus to topics that advance public knowledge and help to create world-class games and technologies. You will oversee and develop state-of-the-art prototypes that bring innovations to players and across the company, in domains such as virtual characters and behaviors, digital content creation or systemic environments to name a few.
About La Forge
La Forge is a bridge between academia and video game production, between scholars and industry experts. Dedicated to innovation, our mission is to accelerate research and development through prototyping based on the most recent academic progress. We help content creators to build richer and more believable worlds, while focusing on improving our players' experience. We explore subjects such as rendering, animation, AI, audio, and physics.
Responsibilities
• Define and develop our research topics within your area of expertise.
• Collaborate with team members and game production teams to develop prototypes.
• Communicate progress and share knowledge internally through presentations and trainings.
• Communicate progress outside Ubisoft by publishing papers and presenting at conferences.
• Participate in recruitments to assess candidates for internships and full-time positions.
• Stay up to date on the latest academic progress & industry trends in your area of expertise. Oversee and guide graduate students.
岗位介绍
作为 Ubisoft La Forge 中国团队的首席研发科学家,你将在自己的专业领域定义我们的研究方向,重点聚焦打破公共认知创建世界领先的游戏和技术的话题。你将负责监督和开发最先进的原型,在虚拟角色和行为、数字内容创建或系统环境等领域为玩家和育碧带来创新。
关于La Forge
Ubisoft La Forge 以创新科研在学术界和视频游戏制作、学者和行业专家之间架起桥梁。La Forge的使命是基于最新学术研究成果,以原型开发的方式加速研发,旨在帮助内容创建者构建更丰富、更真实可信的世界,并提升玩家体验。我们探索渲染、动画、AI、音效和物理学等主题。
岗位职责
• 在你的专业领域定义和开发我们的研究话题。
• 与团队成员和游戏制作团队合作开发原型。
• 通过演示和培训在内部分享研发进度和知识。
• 通过在会议上发表论文和演讲来向外部分享研发成果。
• 参与面试,评估实习生和全职候选人。
• 关注最新专业信息与行业趋势
• 指导和监督研究生
Qualifications
• A PhD in Computer Science or a related technical field.
• A background in applied or basic research (in industry or academia).
• Hands-on experience with deep learning technics or optimization methods.
• Ability to lead research through standard experimental methodologies.
• Proficiency in C++, Python and frameworks such as TensorFlow, PyTorch, Keras.
• Highly collaborative with excellent interpersonal, and presentation skills.
• Good communication skills in English and Chinese.
• Curiosity, critical thinking, and resourcefulness.
• Motivation to find solutions to real world problems related to the video game industry.
• A track record of publications in conference like NeurIPS, ICML, ACL, SIGGRAPH, or GDC is a plus.
• Previous experience in video games production or a similar domain is a plus.
岗位要求
• 在计算机科学或相关技术领域拥有博士学位
• 拥有在应用或基础研究(在工业或学术界)的专业背景
• 拥有在深度学习或模型优化方法领域的实际经验
• 能够通过标准实验方法进行研究
• 精通 C++、Python 和框架,如 TensorFlow、PyTorch、Keras
• 高度协作,具有出色的人际交往和演示技巧
• 拥有好奇心、批判性思维,渴望为游戏行业解决现实的问题
• 良好的中英文沟通技巧
• 拥有管理团队的相关经验
加分项
• 在 NeurIPS、ICML、ACL、SIGGRAPH 或 GDC 等会议上发表过论文
• 在游戏制作或类似领域的有经验。
Jobcode: Reference SBJ-d8x8yq-3-141-24-158-42 in your application.
Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams