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Full Time Job

Level Artist

Ubisoft

Quebec City, QC 05-30-2023
 
  • Paid
  • Full Time
Job Description
Level Artist (Terrain)

Founded in 2005 and with a team of over 600 creative, passionate and innovative talents, Ubisoft Quebec is now one of the leaders in the industry. Involved in the Assassin's Creed franchise since 2010, our studio assumed the leadership of Assassin's Creed Odyssey as well as Immortals Fenyx Rising, and is now developing Assassin's Creed Codename RED.

Job Description

What you'll do

As a Level Artist at Ubi QC, you will create captivating 3D environments within an immersive world waiting to be explored. You will be an environment architect, a visual storyteller, and an experience maker wrapped into one. From the very start of the game's design, the pitch was one of the first important elements to be put in place.

The initial terrain design is the foundation on which the game universe will be built and the intrinsic quality of the game will have a significant impact on the finished product. The first drafts of the field must be implemented with the collaboration of the directors. Your responsibility will be to model the field according to the vision of the creative and artistic direction and make sure to make a constant follow-up at each stage of the preproduction.

With the collaboration of the Technical Artist you will establish an efficient and robust production pipeline that will allow you to work in optimal conditions. In production, you will be an integral part of the Biome team, your contribution in the team will be important and you will be able to share your work and receive constructive comments in a creative atmosphere.

Your work will lead you to create several types of terrain depending on the nature of the game. For example you should be able to create any type of topography in a credible way such as mountains, plains, canyons, beaches, seabed ... etc. This, all taking into account the quality of navigation of the player on this terrain.

Qualifications

What you bring
• A diploma in 3D Modelling or equivalent;
• Experience in modelling, texturing, lighting, and image; processing, or other relevant experience;
• Good knowledge of the basics of general 3D modeling. Mudbox and / or Zbrush is an asset;
• Good knowledge of the basics of creating heightmaps. World Machine and Substance Designer are good examples of procedural heightmap creation software;
• Good knowledge of World Machine (WM) and photoshop;
• Being curious about geography and nature is an advantage. Good communication skills with team members, and enthusiastic and motivated to give the best of yourself.

Jobcode: Reference SBJ-g66oy8-3-144-98-13-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams