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Full Time Job

Facial Rigger Assassin's Creed Mirage

Ubisoft

Bordeaux, France 01-29-2023
 
  • Paid
  • Full Time
Job Description
Facial Rigger [Assassin's Creed Mirage] - (F/M/NB)

Ubisoft's 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players' lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin's Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft Bordeaux

Founded in September 2017, Ubisoft Bordeaux works with passion on the biggest AAAA's game in order to offer the best gaming experiences to our players. Today, the studio has more than 400 talents, from 15 different nationalities, who work on licenses such as Assassin's Creed, Beyond Good & Evil 2, plus other unannounced free-to-play games. We are also working on exciting technologies with the Anvil team, Online services teams and with La Forge who seek to validate the value of technological innovations.

Job Description

Ubisoft Bordeaux is looking for a Facial Rigger to join the production team of its latest project, Assassin's Creed Mirage.

As a member of the Character and Rigging team, you will act as a bridge between the needs of the modelers and animators to maximize the quality of rigging and skinning. This position is mainly focused on facial rig.

Responsibilities:
• Create, maintain the facial rig pipeline
• Ensure that the quality of the facial renders meets the artistic standards of the project
• Establish production workflows between departments
• Work closely with the Character, Animation and Tech Art teams to ensure final renderings

Qualifications
• Experience in video game modeling and/or animation and initial skinning/rigging experience in video game production.
• Stong knowledge of anatomy
• Knowledge of FACS
• Knowledge of Max Script and/or Python and/or MEL
• Knowledge of 3dsMax and/or Maya and/or Motion Builder

Skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.

Jobcode: Reference SBJ-gxzy34-18-189-180-244-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams