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Full Time Job

Character - Technical Director

Ubisoft

Quebec City, QC 05-15-2023
 
  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Founded in 2005 and with a team of over 600 creative, passionate and innovative talents, Ubisoft Quebec is now one of the leaders in the industry. Involved in the Assassin's Creed franchise since 2010, our studio assumed the leadership of Assassin's Creed Odyssey as well as Immortals Fenyx Rising, and is now developing Assassin's Creed Codename RED.

Job Description

The character TD will oversee the quality and technical content of his trade. He/She must optimize team productivity through the technical process (pipeline) in order to maximize the player's experience. This is achieved by adequately identifying the project's needs, implementing efficient work tools and methods to maximize data integration in the engine and providing technical support to the character team.

What you'll do
• Determine the character team's technical needs to carry out the visions for the game design and level design and/or the artistic direction by validating game features and challenging its interpretation to assess their technical feasibility;
• Acquire the best tools in collaboration with the programming team and other Technical directors (TD) of the project to enhance and facilitate his trade's work by prototyping technological elements, asking for adjustments to existing tools, requesting new tools and validating their efficiency before they are deployed on the project;
• Establish the best work methods and data structures (data and assets) to standardize work methods and ensure the validity and integrity of the data (meet standards and minimize debugging) by writing technical (pipeline) documents, establishing a naming method, training, coaching and supervising users of the process;
• Find improvements and resolve issues in order to provide technical support to his trade by working in close collaboration with programmers and training team members to become specialists resolving tasks and precise problems;
• Stay informed of new technical and technological developments in order to apply them to his project when relevant and share his project's developments with his peers (TDs on other projects or other trades);
• Help plan the work by collaborating with the planning lead on the scope of each task and the impact on his team in order to find the right compromise between the desired quality and the delivery constraints (time, costs, resources, etc.);
• Follow up on the tasks of the assistant TDs to assess the progress of the deliverables;
• Carry out all other related tasks.

Qualifications

What you bring
• A degree in 3D animation for video games or equivalent;
• Extensive experience in modeling and/or rigging video game characters or equivalent;
• Working experience in his trade in all video game production phases;
• 2 years' experience as an assistant TD is an asset;
• User oriented;
• Good interpersonal and communication skills;
• Self-Organization skills;
• Good Coaching skills;
• Capacity to Influence;
• Writing skills (technical documents);
• Be visionary;
• Modeling and texturing knowledge;
• Extensive anatomical knowledge;
• Extensive knowledge of the game engine limitations and production needs;
• Extensive knowledge of character modelling;
• Extensive knowledge of shaders, physics and other character related developments;
• Knowledge of programming languages such as Max Script and C Sharp;
• Extensive knowledge of controllers is an asset;
• Animation skills is an asset;
• Extensive knowledge of IK and pivot points is an asset;
• Extensive knowledge of Character Studio/biped is an asset.

Jobcode: Reference SBJ-r03q86-18-217-228-35-42 in your application.

Company Profile
Ubisoft

Ubisoft’s worldwide network of video game development studios and business offices work hand-in-hand each day to deliver rich and innovative gaming experiences that reflect the creativity and diversity of their teams