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Full Time Job

Games Rigging

Technicolor

Bengaluru, India 01-17-2022
 
  • Paid
  • Full Time
Job Description
Creatively and technologically speaking, no one beats the Technicolor Games team when it comes to creating and delivering high-end content and immersive experiences with our partners in the gaming industry.

Technicolor Games is the arm of our group that focuses on the creative needs for the gaming industry. We've collaborated with many of the top game developers in the world and our work can be seen in many of the most regarded games out there.

The Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for 3d model assets. Must have a strong understanding of animation pipelines, production methods and a strong management style with excellent artistic & technical skills.

Responsibilities: -
• Must be able to communicate and work in collaboration with Design, Animation and Scene Planning Drawing character sketches showing key movements.
• Creating joints and moving points to rotate and pivot.
• Creating, testing, and maintaining consistency of setups.
• Ensuring character movements are fluid, free of glitches and believable.
• Writing MEL / Python scripts to customize tools to specific automated requirements.
• Working with animators to create user-friendly characters.
• Following established character setup procedures.
• Identifying issues and following through with enquiries from animation team and troubleshoot them.
• Testing rigs and ensuring they hold up in animation.
• Maintain a good team dynamic.

Qualifications

Qualifications
• Solid knowledge of human & animal anatomy, mechanics, and movement.
• Understanding of functionalities of limbs, the effect of skin weights, and the behavior of skin and flesh.
• Ability to create calisthenics to test extreme poses.
• Adaptability, especially in terms of quality and time constraints.
• Excellent working knowledge of Maya environment and Nodes.
• Good Knowledge in Unreal Engine.
• Good Knowledge in Auto Rigs.
• Strong skills in rigging tools and scripting languages like Mel, Python.
• Good communication skills.
• Experience with Games pipeline is Must.

Any of the following experience is a great advantage
• Having 3dx Max and C++ knowledge is an additional advantage.

The details above provide an outline of the key requirements for candidates to apply for a role in this department. At Technicolor Games, we have several job classifications within our artist team structure. These are broadly:
• Junior Artist
• Artist
• Senior Artist 

Basis the candidate's Demo reel quality, Test & interview performance, and other evaluation criteria the management will decide upon the designation.

Jobcode: Reference SBJ-g634en-18-118-140-108-42 in your application.