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The team at Animation and Games includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 
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We are looking for disciplined and artistic individuals with a firm grasp on animation techniques, fundamentals, and software.

 
Member

We are looking for animators who are well versed in all aspects of feature animation development, who are passionate and skilled enough to join us in creating an incredibly exciting high-end international feature film.

 
Member

We are constantly looking for the best talent in the world, enthusiastic people that come in everyday to be a part of some of the best work in the industry.

 
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The VFX Pipeline is at the heart of every production and is a key part in helping our artists deliver amazing work; if you are passionate about data, architecture, artist and TD quality of life, and want to make meaningful contributions to one of the most productive environments in the industry, we want to hear from you!

 
Member

Technicolor is looking for an FX Artist to join our team. The candidate will be responsible for creating believable lifelike performances with the use of requisite software. The candidate should have a good balance of visual and problem-solving technical skills with respect to production schedule and set milestones. The candidate should possess the ability to create gaming content with good balance in quality and performance.

 

The Department Assistant (DA) is responsible for supporting the Department Manager (DM) in their function as the people manager within the assigned department.

 

The Editor will work collaboratively with the Marketing post-production team under the Production Manager to generate Motion graphics from a pre-designed and created Master Graphics and will take existing templates to generate Text based Motion Graphics in multiple pre-translated languages.

 

The team at Animation and Games includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 

The team at Animation and Games includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 

The Lighting & Compositing Artist will be responsible for creating believable lifelike performances with the use of requisite software.

 

The Modeling Artist will be responsible for creating and maintaining the 3D assets for the project. They will be responsible for creating and maintaining the 3D assets for the project. This includes modeling, rigging, hair, and fur workflow. They will also be responsible for delivering high quality on complex characters, sets, and facial blend shapes.

 

Technicolor's brands have worked on the spectacular scenes and tiny details that make movies, advertising campaigns and Animation movies genuinely mind-blowing.

 

A Production Accountant is responsible for managing the finances and maintaining financial records including preparing schedules and budgets and managing the day to day accounting and financial reporting.

 

The team at Animation and Games includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 

Technical Artists create and manage 3D Assets and Animation pipelines for AAA game projects.

 

The Video Editor will work collaboratively with the Marketing post-production team under the Lead/ Post-Production Manager/Producer to generate promotional spots & other AV deliverables from a delivered episodic or Feature Project.

 

The team at Animation and Games includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 

The Comp TD is responsible for technically supporting the comp team through the development of custom nuke tools, supporting individual artists and trouble shooting their nuke scripts when they need help.

 

Technicolor is looking for a Concept Artist to join our team. The Concept Artist will be responsible for creating concept art for games – Characters/variants, Creatures, modular builds, props, weapons, vehicles, terrains and environment designs. They will be required to work with multiple levels of refinement. They will be required to have strong storytelling skills and the ability to create quick (rough) to detailed storyboards for in game cinematics.

 

The Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for 3d model assets.

 

The team at Animation includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 

The team at Animation and Games includes very passionate and driven artists who are involved in creating wonders in animation and assets.

 

Technicolor's brands have worked on the spectacular scenes and tiny details that make movies, advertising campaigns and Animation movies genuinely mind-blowing.

 

Moving Picture Company is looking for an Asset Artist to join their team. The Asset Artist demonstrates good skill within Modelling and / or Sculpting and Texturing with the ability to deliver a refined result. Should be open to learn texturing and lookdev to become a complete asset artist. The ideal candidate will have a solid understanding of anatomy, proportion, and mechanical functionality strong artistic skills and grasp the concepts of detail, composition, color, form, and scale.

 
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