Full Time Job

Games Rigging Artist


Bengaluru, India 7 days ago
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  • Paid
  • Full Time
Job Description

We are Technicolor Games – a global network of artists & creative technologists with decades of experience across the games industry. We push the boundaries of the imagination to make big ideas a reality, by applying the best VFX, animation and interactive technologies.

We collaborate with leading games developers to build the most innovative gaming experiences imaginable. Our studios are the second home of the projects we work on. We push the potential of gaming technology harder than anyone else dare dream.
Our Keyframers breathe life into award-winning projects and our Art Directors empower studios from concept to execution. Our Mo-Cap team delivers highly complex in-game animations and cinematic content second to none.

We stay ahead of the curve, we innovate, we invest in and nurture our talent to create the best games in the world.

The Rigging Artist is responsible for designing and maintaining a smooth and efficient rig for 3d model assets. Must have a strong understanding of animation pipelines, production methods and a strong management style with excellent artistic & technical skills.

Key Responsibilities:
• Must be able to communicate and work in collaboration with Design, Animation and Scene Planning Drawing character sketches showing key movements.
• Creating joints and moving points to rotate and pivot.
• Creating, testing, and maintaining consistency of setups.
• Ensuring character movements are fluid, free of glitches and believable.
• Writing MEL / Python scripts to customize tools to specific automated requirements.
• Working with animators to create user-friendly characters.
• Following established character setup procedures.
• Identifying issues and following through with enquiries from the animation team and troubleshooting them.
• Testing rigs and ensuring they hold up in animation.
• Maintain a good team dynamic.

• Solid knowledge of human & animal anatomy, mechanics, and movement.
• Understanding of functionalities of limbs, the effect of skin weights, and the behaviour of skin and flesh.
• Ability to create callisthenics to test extreme poses.
• Adaptability, especially in terms of quality and time constraints.
• Excellent working knowledge of Maya environment and Nodes.
• Good Knowledge of Unreal Engine.
• Good Knowledge of Auto Rigs.
• Strong skills in rigging tools and scripting languages like Mel, Python.
• Good communication skills.
• Experience with Games pipeline is Must.

Any of the following experiences is a great advantage
• Having 3dx Max and C++ knowledge is an additional advantage.

The details above provide an outline of the key requirements for candidates to apply for a role in this department. At Technicolor Games, we have several job classifications within our artist team structure. These are broadly:
• Junior Artist
• Artist
• Senior Artist 

Basis the candidate's Demo reel quality, Test & interview performance, and other evaluation criteria the management will decide upon the designation.

Jobcode: Reference SBJ-r1b6yx-44-192-94-86-42 in your application.

Company Profile

Technicolor is home to the world's premiere portfolio of visual effects brands, services, and creative innovations. With locations that span the globe, and service offerings tailored to the specific creative and storytelling needs of each project, we power premium content. Our diverse family of VFX brands includes: MPC, The Mill, MR. X, Mikros MPC Advertising, and Technicolor VFX. Each studio has their own unique approach to help storytellers create out of this world experiences.