Job Description
WHERE ART PLAYS WITH SCIENCE.
We are Technicolor Games – a global network of artists & creative technologists with decades of experience across the games industry. We push the boundaries of the imagination to make big ideas a reality, by applying the best VFX, animation and interactive technologies.
We collaborate with leading games developers to build the most innovative gaming experiences imaginable. Our studios are the second home of the projects we work on. We push the potential of gaming technology harder than anyone else dare dream.
Our Keyframers breathe life into award-winning projects and our Art Directors empower studios from concept to execution. Our Mo-Cap team delivers highly complex in-game animations and cinematic content second to none.
We stay ahead of the curve, we innovate, we invest in and nurture our talent to create the best games in the world.
We are now hiring a new VFX Lead (m/f/d) to plan and execute the FX team's day-to-day activities, ensuring that highly adaptable digital simulations and procedural workflows, taking charge of the VFX production and VFX visual direction, developing the VFX team within a collaborative multi-discipline environment; working with Production and visual development teams, managing and mentoring junior and mid-level team members, with a strong leadership style, exceptional artistic and technical abilities.
Key Responsibilities:
• Creating stunning visual effects for the FPS genre using proprietary engine and real-time particle systems.
• Develop strong VFX visual guidelines for the team in collaboration with the Art director.
• Identify and set up best practices, workflows, and pipelines for the VFX team.
• Work collaboratively with other directors and Team Leads to create FX which match the quality bar and vision for the game.
• Ability to communicate prototypes and ideas through presentations and documents.
• Help influence further development of internal technologies and artistic capabilities to reach the visual benchmarks...
• Ensure that VFX assets are built efficiently and perform within budgets.
• Optimizing work and maintaining a balance between quality and performance in-game.
• Create certain light and camera/lens effects.
• Strong eye for lighting details, and the capability to use them in crafting top-notch visual effects that support gameplay and cinematography
• Share artistic knowledge with Artists, support them when needed.
• Good organizational and analytical skills, and ability to solve problems.
• Managing the VFX team and sharing valuable feedback with them on a regular basis for the work/task that they are doing.
Qualifications
• Strong technical knowledge and artistic abilities working with sprite type particles and materials within a game engine.
• Proven industry experience in creating VFX for AAA games.
• Strong sense of form, colour, and composition.
• Experience with creating consistently brilliant, eye-catching real-time FX using Photoshop, 3dsMax, Maya, Houdini and in-game FX systems.
• Extensive experience with VFX editors and real-time particle systems
• Knowledge of game editors (e.g., Unreal, Unity etc.)
• Knowledge of composition software (e.g., After Effects, Nuke, Fusion etc.)
• Experience working on published AAA games a strong advantage.
Jobcode: Reference SBJ-gm83pv-3-234-143-63-42 in your application.