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Full Time Job

Tools Engineer

Sledgehammer Games

Toronto, ON 10-28-2021
 
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Your Platform

Located in the San Francisco Bay Area, Melbourne, Australia, Guildford UK and now Toronto, Canada – we're the videogame development team behind Call of Duty®: Modern Warfare 3, Call of Duty®: Advanced Warfare and Call of Duty®: WWII. Since our founding in 2009, our greatest passion has been making AAA games. The strength of our team makes us not only excellent at what we do, but also how we do it. We truly believe in supporting our hard-working employees to be the best they can be. Here at Sledgehammer Games, everyone is a game maker.

Your Mission

You will partner with the content team and provide them with new and improved tech to improve iteration. We believe one of the biggest multipliers to a team's efficiency is quality tools. You will collaborate with the Tools Lead and content creators to craft tools and pipelines.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Crafting and implementing various asset creation and management tools ranging from exporters, to content creation tools, to asset management tools, to build tools, to frameworks
• Maintaining and supporting existing and new and infrastructure as needed
• Working with content creators, designers, and other specialists to document requirements and ensure tool design specifications are met
• Design and development of user-friendly interfaces for content creators

Player Profile

Minimum Requirements:
• 3+ years tools programming experience
• Proficiency in and knowledge of C#/C/C++, data structures, performance, and multi-threaded programming techniques
• Knowledge of common data structures and algorithmic solutions
• Thorough knowledge of software design practices including modular architecture, event-driven architecture, and software design patterns
• Ability to quickly understand and work with internal and externally developed code
• University-level degree in Computer Science or related field

Extra Points:
• Experience with developing composite applications using the Model View-View Model design pattern
• Experience with various technologies and SDKs such as WPF, Prism, and Rad Controls
• Experience with SQL Server
• Experience with Maya plugin and script development
• Experience with computer game technologies including: Camera systems, AI programming, physics, 3D programming, animation, collision detection
• Ability to write clean, readable, portable, reliable, and optimized tools code
• Contributed extensively to customized tools for at least one shipped console game

We an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, colour, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law and will not be discriminated against on the basis of disability

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Jobcode: Reference SBJ-rzpjp2-18-118-164-151-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.