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Temporary Job

Technical Artist

Sledgehammer Games

Foster City, CA 02-20-2021
 
  • Paid
  • Temporary
Job Description

Job Title:Technical Artist (Temporary) – Sledgehammer Games

Requisition ID:R004440

Your Platform

Your Mission

As a Technical Artist, will provide support building and delivering key technologies and workflows that enable artists and designers to quickly implement visual content into our games. The ideal candidate will have a strong eye for art quality and knowledge of real-time requirements and constraints. He or she will act as a bridge between art and engineering demonstrating superior communication skills to facilitate problem solving between departments while adding new ideas, new techniques and working with the latest technologies to create world-class games.

Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
• Support, establish consistent and optimal best practices
• Consistently push content creation and optimization to maximum potential
• Create or maintain tools and processes that facilitate content authoring with an emphasis on user experience, quality and productivity
• Collaborate with other Technical Artists to improve studio tools and pipelines.
• Proactively identify problems, propose solutions and seek out buy-in from the team regarding implementation strategy

Player Profile

Minimum Requirements:
• Understanding of one or more commercially available real-time engines (e.g. UE4, Unity, CryEngine).
• Artistic eye with advanced understanding of the creation & integration of 3D art, physical based rendering and lighting
• Proficiency of modern DCC tools and understanding of latest trends in the film and gaming industry
• Proficient with one of the following destruction/simulation software including: Houdini, FractureFX, RayFire, Bullet, PhysX, and Pulldownit
• Experience with rigid body and soft body
• Good understanding of real-time destruction performance impact on rendering and gameplay
• Good understanding of physical dynamics and natural phenomena
• Ability to work under minimal direction to determine and develop approach to solutions
• Shipped at least 1 AAA title from start to finish on multiple platforms (e.g. PS4, Xbox-One.)
• Good communication skills, especially with regards to illustrating technical processes.
• Good organizational, time management and interpersonal skills.

Extra Points:
• Python, PyQt, C#, C++ experience or Computer Science degree
• Extensive portfolio with examples of professional work (e.g. art, scripts, tools, simulations, etc.)
• Proficient with fluid simulation plugins/software such as Maya Fluids, Realflow, PhoenixFD, and FumeFX
• Blueprint or asset scripting abilities.
• HLSL shader creation experience

Jobcode: Reference SBJ-d8v4v6-216-73-216-180-42 in your application.

Company Profile
Sledgehammer Games

Activision Blizzard, Inc. is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment.