Full Time Job

3D Asset Artist

Rocksteady Studios

Remote / Virtual 03-24-2021
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  • Paid
  • Full Time
Job Description

3D Asset Artist (All-Levels)

Rocksteady Studios is a member of the Warner Bros. Interactive Entertainment family, and the developer of the award-winning Batman: Arkham series of games. Our philosophy for game development is all about treating people well to create quality entertainment that stands the test of time. We're a one-project studio that built our success by combining genre-defining gameplay and character-driven cinematic narrative with AAA production values.

Born in the heart of London, our multicultural team takes inspiration from the culture and history of our home in one of the most diverse cities in the world.

We are looking for a talented 3D Asset Artist to join our friendly and dedicated Art team. You will be working alongside people who wish to continually improve and help those around them do the same.
We strive to make beautiful and original Art that inspires us each day and now wish to add to our family of amazing artists to help us create our latest up and coming title; Suicide Squad Kill the Justice League.

Key Responsibilities
• You will be creating assets that are visually and technically industry leading.
• You enjoy being proactive and pre-empting dependencies across teams.
• You are able to self-regulate your workload whilst also offering to take on ad-hoc requests and investigate issues as they arise.
• You are happy to offer improvements on how we work.
• As with all the artists here you shall be fluent in the Tools and Game engine we use.
• You will provide feedback to our outsource companies, with an understanding of the pipeline and the materials required to support it.

Skill Requirements
• You are comfortable working in an environment of honest feedback and iteration.
• Familiar in creating assets in level creation tools like Unreal Engine 4.
• Experienced in hard surface modelling using 3DS Max, Blender or Maya.
• You have worked on at least 1 published game on current gen. platforms.
• Accomplished in High and Low poly modelling skills.
• Experienced in Substance Painter and baking textures to a PBR standard.
• You are a forward thinker who can solve problems and relish the idea of expanding on visual concepts.

Bonus:
• Z-brush experience.
• Experienced in optimising and profiling.
• An appreciation for Mechanical Design and Rigged content

Covid-19 Hiring Update: We've transitioned to a work-from-home model and we're continuing to interview and hire during this time. This role is expected to begin as a remote position, and once it's safe to return to the office can either be completed from our London HQ, fully remotely or some combination of the two.
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