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Full Time Job

Technical Artist, Rendering - League Of Legends

Riot Games

Shanghai, China 04-26-2024
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  • Paid
  • Full Time
  • Mid (2-5 years) Experience
Job Description
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it's for them that we continue to evolve and improve the League of Legends experience.

We're looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you're passionate about games. We embrace those who see things differently, aren't afraid to experiment, and who have a healthy disregard for constraints.

That's where you come in.

As a Rendering Technical Artist, you will focus on supporting artists with shaders, materials, and art asset prototypes so they can realize their work in-game. You will work with artists across all departments from modeling to VFX to ensure all assets work within the scope of the technical pipeline requirements. Working closely with each artistic department, you will standardize and improve development processes for the production of assets, materials, shaders, and interactions in the pipeline.

As a Technical Artist on the LoL PC team you will work with art and engineering to build materials and shaders that support the art direction of the game. This will include owning material development for assets and coordinating work with artists (in-house and outsourced) to execute high quality content. You will also support artists on the team as they create assets, developing tools and pipelines to help improve their workflows and remove technical barriers and inefficiencies.

As a Rioter in China, you'll join a team of internationally and culturally diverse professionals that share our prioritization of player experience, rejection of convention and maniacal passion for gaming.

To reinforce Riot's collaborative culture in our China offices, we've decided to do away with the constraints of traditional hierarchical title structures that are more common in the region. Titles don't really matter at any of Riot's offices, but we chose to take this extra step in our China offices to foster a space where teamwork thrives. We believe that removing this constraint will promote individual autonomy, ownership, collaboration, and a focus on results. We promise you won't need a title at Riot to make an impact.

Responsibilities:
• Maintain and extend core functionalities of existing shaders and shader libraries
• Support artists with look development as it pertains to shaders
• Provide technical support to artists and collect data to further improve the tools they use
• Collaborate with production to develop a long-term strategy to maintain and evolve the art workflows for your product
• Build close relationships with the artists and engineers you work alongside with to understand their needs and provide leadership on tool and pipeline development

Required Qualifications:
• 3+ years of professional experience as a technical artist in games or related industries
• Experience in efficient material and shader development for 3d characters, props, and environments in real-time rendering
• Proficiency in shader languages like HLSL, GLSL
• Professional experience in Unreal and or Unity
• Strong art skills with experience and an understanding of modeling, shaders, texturing, and lighting for games
• Highly proficient communication skills and capacity to act as an ambassador between art and engineering
• Critical thinking skills, particularly as it pertains to translating artistic requirements to sustainable workflow design
• Fluency in English and Chinese

Desired Qualifications:
• Experience in content creation and tool development in DCC tools, especially Maya, Photoshop, and Substance Designer/Painter
• Proficiency in Python programming

Don't forget to include a resume and cover letter. We receive a lot of applications, but we'll notice a fun, well-written intro that shows us you take play seriously.

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about the experiences of players, this could be the role for you!
Our Perks:

Riot Games fosters a player and workplace experience that values teamwork embodied by the Summoner's Code and Community Code. Our culture embraces differences as a strength, and our values are the guiding principles for how we approach work. We are committed to putting diversity and inclusion (D&I) at the center of everything we do, and promoting a fair and collaborative culture where Rioters treat one another with dignity and respect. We encourage you to read more about our value of thriving together and our ongoing work to build the most inclusive company in gaming.

Jobcode: Reference SBJ-g477oq-3-235-20-185-42 in your application.

Company Profile
Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.