Full Time Job

Technical Artist

Riot Games

Singapore, SG 03-07-2021
  • Paid
  • Full Time
  • Senior (5-10 years) Experience
Job Description
Established in 2020, the Singapore Studio is Riot's second international game development studio. Working together with our Hong Kong Studio, Riot has been expanding our footprint in Asia and accelerating our talent growth to develop games that deliver great experiences to our players. Our mission is to ''scale Riot's games to hyper-serve players.''

We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics, and Legends of Runeterra. We're also building teams for VALORANT and Project L, our take on a fighting game. The Singapore Studio is seeking talented, passionate Rioters with backgrounds in all areas of game development to build games that make it better to be a player.

We're focused on working together to promote individual autonomy, ownership, collaboration, and inclusivity, so every Rioter can be their best while we boldly pursue games.

That's where you come in

The mission of Technical Art at Riot is to establish and improve the systems, tools, pipelines, and workflows that unleash the creativity of our artists and allow the production of the best possible art content for our players.

As a Tools & Pipeline Technical Artist on characters for Project L, you'll act as a bridge between characters artists, engineers and animators supporting art production across a variety of character art & animation disciplines. You will be expected to own the resolution of any technical issues impacting the artists working on your projects and collaborating with engineering on new tool and pipeline development. As a subject matter expert with our tools and workflows you will also be responsible for working closely with artists to help them achieve their creative vision.

• Help Design and Build a solid pipeline for characters creation and animation allowing high-quality assets with good degree of scalability and an Artist-Friendly Iterability
• Level up the end-to-end workflow for our many art disciplines, such as Character Art, Animation, Cinematics and VFX
• Provide technical support to artists working from our art workflows, collecting data to further improve the tools they are using, making recommendations and improvements where necessary
• Groom and manage a small team of talented Tech-Artists
• Produce technical assets and Prototype new art assets (such as shaders/materials)
• Collaborate with production to develop a long-term strategy to maintain and evolve the art workflows for your product
• Collaborate hand in hand with Environment Tech Artist to maximize potential pipeline and quality synergies
• Build close relationships with the artists and engineers you work alongside with to better understand their needs and collaborate on designs and workflow solutions

Required Qualifications:
• 5+ years experience as a Technical Artist in games or related industries and completed at least 2 AAA games through the whole development cycle
• Expertise in game development using modern engines, such as Unreal, Unity, or equivalent internal engine
• Expertise in content creation and tool development in DCC tools, particularly Maya and Photoshop

Desired Qualifications:
• Skilled at Python scripting/programming
• Solid knowledge of Unreal Engine Characters and Animation Tools and Pipelines namely Blueprint toolsets
• Experience in implementing Soft-Bodies and other dynamic character pieces and accessories
• Solid experience with 3D characters topologies and rigging
• Experience with Characters modular customization pipelines and mindset
• Demonstrated background in problem solving and troubleshooting technical issues in collaboration with artists and engineers
• Highly skilled at communicating issues to varied audiences: managers, engineers, artist
• Comfortable writing C# and C++
• Experience in shader writing (HLSL/GLSL), Especially for stylized look
• Bilingual English/Mandarin is a plus
Our Perks:
• Full relocation support
• Full health insurance for you, your spouse and children
• Open paid time off
• Retirement benefits with company matching
• Life insurance, parental leave, plus short-term and long-term disability
• Play Fund so you can broaden and deepen your knowledge of our players and community through games
• We will double down on your donations of time and money to non-profits

Don't forget to include a resume and cover letter. We receive a lot of applications, but we'll notice a fun, well-written intro that shows us you take play seriously.
Company Profile
Riot Games

Riot Games was founded in 2006 to develop, publish, and support the most player-focused games in the world. In 2009, we released our debut title, League of Legends, to worldwide acclaim. League has gone on to be the most-played PC game in the world and a key driver of the explosive growth of esports.