Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll lead without authority and provide other engineers with a clear illustration of extraordinary engineering.
VALORANT is Riot's take on a character-based tactical shooter (for more info on VALORANT click here!). As a Staff Software Engineer on the VALORANT team you will be responsible for building metagame client features and scalable backend services for progression systems throughout VALORANT. You'll influence the technical direction for how VALORANT services are built, scale and are operated in production, and collaborate with design to build smooth and intuitive player-facing in-game experiences. All the systems you design and build will be ''Player Focused'', meaning striving for the goal of motivating players to choose to engage with them, rather than feeling pressured to.
You will report to the Engineering Manager of the Progression team.
Responsibilities:
• Create and/or contribute to best practices, development processes and coding standards; demonstrate a high bar of craft excellence for your team
• Design, build and deliver full-stack, in-game features enabling players to have a world-class experience
• Design, build, and deliver large scale backend services to support millions of players
• Collaborate closely with Production, Game Design and UI/UX disciplines
• Mentor and grow other engineers on the team
Required Qualifications:
• 6+ years of experience as a software engineer
• BS degree or equivalent experience
• Experience with C++, C#, Java, Golang, or similar language(s)
Desired Qualifications:
• Professional experience working with cloud computing and cloud technologies
• Professional experience building large scale backend systems or game services
• Professional experience building player- or user-facing frontend experiences (e.g. web, mobile, game)
• Professional experience working with the Go programming language
• Professional or academic experience working with C++
• Professional or hobby experience working with the Unreal Engine
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
• (Mercer Island only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
• (Los Angeles Only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-02vky1-18-97-14-87-42 in your application.