Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a software engineer, you'll work with both new and current technologies, creating innovative solutions to overcome high-volume obstacles and to deliver player value.
As a Staff Software Engineer (Gameplay) on the Events team within Teamfight Tactics, you will collaborate with a multidisciplinary team to enable the creation of new game features, systems, and gameplay experiences for our players. You will discuss and define the needs of art, design, and audio in a highly collaborative environment. You will build new technology in a wide variety of game systems to meet those needs. As Teamfight Tactics is a multi-platform game, supporting PC, Android, and iOS, cross-platform experience would be beneficial. You will report to the Engineering Manager responsible for the Events team.
Responsibilities:
• Build in-game features, including new functionality for champions, traits, and set mechanics in TFT that cannot be executed on by design alone
• Make it easier for developers to create awesome experiences by improving their tools and workflows
• Work closely and align with various stakeholders and disciplines spanning multiple teams to deliver awesome features
• Provide mentorship to engineers, tech artists, and tech designers
• Participate in the team's support rotation
• Reduce ambiguity in a problem space through technical discovery & prototyping.
Required Qualifications:
• 6+ years of game development, including shipping one or more products on large code bases that span a range of platforms and tools
• 4+ years of professional experience in C++
• Proficiency in using game engines (ex. Unity, Unreal Engine) and familiarity with game engine tools, workflows, & content pipelines
• Experience collaborating across disciplines (e.g. Design, Art, QA, Production) to create solutions.
• Strong communication skills
• Experience mentoring others in both soft and hard skills
• Product sense, pragmatism, and player empathy in making tech decisions
• BS in Computer Science, or proven understanding of Computer Science fundamentals
Desired Qualifications:
• Familiarity with Teamfight Tactics
• Mobile and/or multi-platform experience
For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes the delight of players. We will be looking at your past studies, experience, and your personal relationship with games. If you embody player empathy and care about players' experiences, this could be your role!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
• (Los Angeles Only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-yj8m2k-216-73-216-221-42 in your application.