Job Description
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Software Engineer, you'll also dive into projects that focus on team cohesiveness and cross-team objectives. You'll drive important features and provide other engineers with a clear illustration of extraordinary engineering.
As a Staff Software Engineer on an unpublished R&D product, you will be at the forefront of merging cutting edge camera, control, and character behaviors to bring fast paced, responsive, and emotionally resonant gameplay to life. This role is not just about coding; it's about pioneering innovative solutions that resonate with millions of players worldwide.
Key Responsibilities:
• Work with industry leading designers and artists to design and implement AAA quality camera, control, and character behaviors
• Own implementation of character traversal and other game system components from conception to production.
• Guide animators through the ins and outs of the game engine's animation system.
• Deliver innovative game experiences in line with our experimental, learning-based approach.
• Provide critical input on all aspects of design and development in this early phase R&D project.
• Contribute to the technical culture of the team, ensuring the right balance of speed and sustainability.
• Foster a collaborative environment where knowledge and skills are shared.
• Mentor your peers across disciplines, and invest in sharing insights and learnings on both technical and creative problem-solving
Required Qualifications:
• You have 6+ years of professional experience in software engineering within the games industry.
• Professional experience working in traversal, camera control, or similar systems in a AAA quality product.
• Experience engaging with designers and other creatives, ensuring the delivery of delightful and satisfying moment to moment gameplay.
• Experience working with C++, and Animation systems.
• A Bachelor's degree in Computer Science, or equivalent experience, underpins your technical expertise.
Desired Qualifications:
• Experience developing gameplay systems (movement, camera, animation) in various game engines (i.e. Unreal, Unity, etc.)
• Familiarity with game engine internals and extending or modifying engine code.
For this role, you'll find success through craft expertise and a collaborative spirit that prioritizes the delight of players. We will look at your past studies and experience, but for this role, we also look for dedicated people with a personal relationship with games. If you embody player empathy and care about players' experiences, this is the role for you!
Our Perks:
Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.
At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.
• (Los Angeles Only) Base salary range between $192,500.00 - $269,400.00 USD + incentive compensation + equity + 401K with company match + medical, dental, vision, and life insurance + short and long-term disability + open PTO.
Jobcode: Reference SBJ-74nnmq-216-73-216-211-42 in your application.