Full Time Job

Software Engineer, Opensource Graphics

Pixar

Emeryville, CA 09-29-2020
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  • Paid
  • Full Time
  • Entry (0-2 years) Experience
Job Description

Software Engineer, Opensource Graphics (1 Year Residency)

Pixar's Software R&D department is responsible for developing Pixar's in-house proprietary animation software. Our Engineering Team is looking for a software engineer to help build and maintain the studio's specialized animation software. This position requires a deep understanding of software application engineering, an ability to collaborate in a large multi-functional team of accomplished developers, and skill in crafting and implementing robust, easy to maintain code.

RESPONSIBILITIES:
• Develop, implement, test, and support 3D graphics software in a Linux environment
• Collaborate effectively with a team of engineers, QA, Build, Doc, and Project Management
• Partner with artists and technologists to provide excellent software development and support for film production
• Work on Open-Source initiatives like Hydra, OpenSubdiv and Universal Scene Description (USD)

QUALIFICATIONS:
• You are highly proficient in C++ and software engineering standard methodologies
• You have an adept knowledge of modern rendering architectures for rasterization or tracing, both hardware and software
• A Bachelor's degree in Computer Science or equivalent professional experience
• Strong ability to trouble-shoot with high attention to detail and quality
• You love working in a Linux development environment
• Previous experience and/or knowledge of 3D applications (e.g., Maya, Houdini, Katana)
• You enjoy and have experience working with technical and non-technical software users
• Proven ability to deliver high-quality software in our studio's fast-paced and dynamic environment while adhering to deadlines
• Excellent verbal and written communication skills
• Experience with Open Shading Language, Hydra, OpenSubdiv or USD development is a plus
• Experience with development on Windows and macOS platforms a plus

For more information about our graphics technologies visit graphics.pixar.com

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