• Work with artists and technical leadership to propose, plan, implement, and deploy features
• Maintain and improve the software individually and collaboratively with a team of peer engineers
• Work directly with artists to support their use of Pixar's proprietary filmmaking software
• Identify, triage, debug, and resolve high-priority issues affecting production artists
• Work comfortably within a sophisticated, multi-layered technology pipeline
• Professional experience or a proven aptitude in C++ and Python
• Excellent debugging and problem-solving skills with high attention to detail
• Familiarity with the fundamental mathematics of computer graphics
• Appreciation for the importance of long-term code health, peer review, automated testing, and documentation
• Bachelor's Degree in Computer Science or equivalent formal training
• Experience developing in a UNIX / Linux environment
• Experience with 3D applications and their APIs (e.g., Katana, Houdini, Nuke, Unreal)
• Experience using Qt to build rich user interfaces
• Experience working closely with both technical and non-technical users
• Detail oriented and organized with excellent communication skills
• Ability to build positive and effective working relationships with diverse groups of colleagues and coworkers
''Coco,'' Pixar's 19th feature, opened in theaters on November 22, 2017.
Pixar's objective is to combine proprietary technology and world-class creative talent to develop computer-animated feature films with memorable characters and heartwarming stories that appeal to audiences of all ages.
Jobcode: Reference SBJ-dykem0-3-236-84-188-42 in your application.